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error in error reporting

Posted: Fri May 23, 2008 11:22 pm
by Betelgeuse
When trying to help Drazalon with a mod we got an odd error.

05/23/2008 18:17:01 Flamebird Cannon:

and that's it (that's the name of a launcher he was modding)

the xml is at http://transcendence.pastebin.com/d298a182

Posted: Sat May 24, 2008 12:07 am
by Fatboy
line 84

Code: Select all

damage= "thermo:3d12; radiation 1; momentum3; WMD1"
should be

Code: Select all

damage= "thermo:3d12; radiation1; momentum3; WMD1"

Posted: Sat May 24, 2008 12:21 am
by Betelgeuse
cool thanks for that now the error is
05/23/2008 19:19:55 Code expected (Nil) ### (lambda Nil) ###

Posted: Sat May 24, 2008 12:32 am
by Fatboy
Now what is wierd...
is this
05/23/2008 17:29:38 Extension UNID d0b10000 already loaded
I decided to paste it into a file and
every other line there is a #.
:?:

Posted: Sat May 24, 2008 12:45 am
by Betelgeuse
when coping from pastebin copy the editing area

Posted: Sat May 24, 2008 12:54 am
by Fatboy
I copied it down(edited it with radiation 1 to radiation1), the file is in my Extensions folder, IT WORKS.

Posted: Sat May 24, 2008 12:55 am
by digdug
From my experience :

<Hiteffect> tag must be called always before an <Effect> tag

directional ="true" is not part of the <ParticleExplosion> tag.

I always had troubles putting comments inside the square brackets, so I moved it out.
[ UNIDhere ]>




This doesn't give a crash on loading
http://transcendence.pastebin.com/m6b649e13

Posted: Sat May 24, 2008 1:01 am
by Betelgeuse
cool thanks everyone :D
hopefully Drazalon will get on the boards soon

any idea why this one doesn't work?
http://transcendence.pastebin.com/d59f32b0b

Posted: Sat May 24, 2008 1:42 am
by Fatboy
What is the difference between this and the other one?

Maybe, maybe it is something else you have that is causing the errror?

Posted: Sat May 24, 2008 1:50 am
by Betelgeuse
oh ya :oops:
I was in the middle of making a different mod (at least that explains that)

Posted: Mon May 26, 2008 4:33 pm
by Drazalon
Well, thanks for the help guys.

if it weren't for you, i would never find that typo. job well done,
the mod can now be found at Xelerus Mods Page in section weapons..
Make sure to test it out and report and bugs and fixes.

http://xelerus.de/index.php?s=mod&id=132