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critical typo in stdarmor.xml

Posted: Mon Aug 04, 2008 3:08 pm
by Sheltem
I was modding some better solar armors, and searched through the stdarmor.

there I found SEVERAL strange things. After some resarch I noticed George change the damageadjectiv for all armors completly which caused that he implemented a critical typo on worldshiparmor:

hbBonus= " ***, ***, ***, ***,+400,+400,+100,+100"


note: armors defined outside of stdarmors.xml, eg. dwarg and urak armor, are still defined the old way.

I also wonder why most armors lost their attribute to resists laser kinetic particle and blast damage. Although, I tested Heavy Ortthosteel and Worldship Armor and they absorb some low amount of damage, not specified in the .xml

btw, some curiosity with Hexphase armor:
P250 and P100 ar coded as &itP210HexphaseArmor; and &itP120HexphaseArmor;
P100 has 100 hitpoints should withstand 100 units of thermodamage but has an adjective of +25[%] for thermo ... should withstand 125 in real ?!

edit: I initally wanted to improve solar recharge but there is only a photorecharge="true" :roll: :evil:

Re: critical typo in stdarmor.xml

Posted: Mon Aug 04, 2008 3:27 pm
by Arisaya
Sheltem wrote:I was modding some better solar armors, and searched through the stdarmor.

there I found SEVERAL strange things. After some resarch I noticed George change the damageadjectiv for all armors completly which caused that he implemented a critical typo on worldshiparmor:

hbBonus= " ***, ***, ***, ***,+400,+400,+100,+100"


note: armors defined outside of stdarmors.xml, eg. dwarg and urak armor, are still defined the old way.

I also wonder why most armors lost their attribute to resists laser kinetic particle and blast damage. Although, I tested Heavy Ortthosteel and Worldship Armor and they absorb some low amount of damage, not specified in the .xml

btw, some curiosity with Hexphase armor:
P250 and P100 ar coded as &itP210HexphaseArmor; and &itP120HexphaseArmor;
P100 has 100 hitpoints should withstand 100 units of thermodamage but has an adjective of +25[%] for thermo ... should withstand 125 in real ?!
I noted this in the domina powers thread- it seems they too are controlled from the main code the damage adjustement (damageadj)

Though it looks like the typo in that code is hbbonus instead of hpbonus

Posted: Tue Aug 05, 2008 11:08 am
by FAD
So that explains why a Xenophobe Worldship was easily destroyed by a single commonwealth station (4 Tev9's) in my last game :shock:

Looking at that armor in game, it was completely ballanced--thought something was wrong about that. I wouldn't buy any lvl 6 ballanced armor that don't allow shields.