I found an odd thing about repeating weapons. They don't always do the damage you tell them too.
I was making a mod and I needed to tell what weapon fired a shot so I was going to use the damage as an ID (this is in onDamage)
I found that repeating weapons do not always do the same damage even if the damage is set to a constant.
(this would all be solved if there was a way to tell what weapon was used to fire the shot that damaged us)
repeating weapon damage
- Betelgeuse
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