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weird roundoff

Posted: Wed Oct 08, 2008 6:25 pm
by Apemant

Code: Select all

(sysVectorAngle (sysVectorPolarOffset Nil 45 10))
44
:lol:

Not much of a 'bug' but sysVectorAngle should really round to the nearest integer instead of just truncating everything after the decimal point or whatever it is doing right now...