"ghost" space objects and not raising errors

These are old bug reports that have been closed.
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Betelgeuse
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When you delete a space object with objDestroy you can still access some things about it without it raising errors. This is very dangerous as this could cause crashes if we don't know if we are working with a valid space object.
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Aury
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Betelgeuse wrote:When you delete a space object with objDestroy you can still access some things about it without it raising errors. This is very dangerous as this could cause crashes if we don't know if we are working with a valid space object.
:shock:
uh ok... that can be rather dangerous (especially since that's the method by which I remove my turrets when you repack them)
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Betelgeuse
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also found adding timers to destroyed objects causes hard crashes
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