First Contact Monument
- Aeonic
- Militia Commander
- Posts: 469
- Joined: Sun Jun 14, 2009 1:05 am
- Location: Designing his dream ship.
There's a little goof in one of the information sections where you have two options, one of which is "what did we learn", and the other is "Leave". Both options use the hotkey "L", so it makes exiting the monument a bit awkward.
Last Cause Of Death: Destroyed by Karl Svalbard's last Lucifer missile, right after I blew him up. And the crowd cheers.


- Aury
- Fleet Admiral
- Posts: 5510
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
George fixed this bug for RC2 (along with a similar one in a number of station's dockservices screens)
(shpOrder gPlayership 'barrelRoll)
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Also, if you have illegal goods in your hold when you visit the first contact monument, they are confiscated and you get a regular commonwealth station dockscreen with commodities exchange (but nothing for you to buy and no credits for it to buy) and a refueling and armor repair dock services screen. Leaving and coming back fixes the problem.
The Hyper Viper
The Hyper Viper
- Aury
- Fleet Admiral
- Posts: 5510
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
Viperion wrote:Also, if you have illegal goods in your hold when you visit the first contact monument, they are confiscated and you get a regular commonwealth station dockscreen with commodities exchange (but nothing for you to buy and no credits for it to buy) and a refueling and armor repair dock services screen. Leaving and coming back fixes the problem.
The Hyper Viper

(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>