Show the missiles the arena opponent is using?
- Arisaya
- Fleet Admiral
- Posts: 5569
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
This would be a rather welcome addition to the nice new opponent selection interface, especially after I forgot about the single line of thermo missiles that the level III NAMI launcher uses... -_-
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
But that takes out some of the FUN...
You don't like surprises?
You don't like surprises?
My first mod, mostly done, still balance testing.
http://xelerus.de/index.php?s=mod&id=789
http://xelerus.de/index.php?s=mod&id=789
- Aeonic
- Militia Commander
- Posts: 469
- Joined: Sun Jun 14, 2009 1:05 am
- Location: Designing his dream ship.
Not the "oh crap" dead in 3 hits kind of surprise.Wurmish wrote:But that takes out some of the FUN...
You don't like surprises?

Last Cause Of Death: Destroyed by Karl Svalbard's last Lucifer missile, right after I blew him up. And the crowd cheers.


- Arisaya
- Fleet Admiral
- Posts: 5569
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
Fixed. >.>Aeonic wrote:Not the "oh crap" dead in 1 hits kind of surprise.Wurmish wrote:But that takes out some of the FUN...
You don't like surprises?
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>