Kate kills the player if the wrong ship @ the BM is shot.

These are old bug reports that have been closed.
Locked
User avatar
Aury
Fleet Admiral
Fleet Admiral
Posts: 5510
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

I made a slight typo when writing the code box, so I reposed everything in the code box right below it.

http://wiki.neurohack.com/transcendence/trac/ticket/175

Game-ruiner (because it kills you, and forces either a resurrect, or a restart). What worse way to go out than shot by the person you're helping and not even seeing it coming?

Here's what I posted in the trak:


Since I figured out what was happening in the course of writing this ticket, I decided to cut out all the backstory and get right to the bug itself (which I have already determined)

This bit of code in Kate's behavior scripts is the culprit.

Code: Select all

(shpOrder gSource 'patrol targetObj 180)

Since my first shots hit one of the sitting armored freighters and killed it, as a patrolling ship set to guard the station, she attacked ME.
If it weren't for the fact I had fast reflexes, fast thinking, and having gone up ahead and backtracked to the arena after getting an invincible and omniTev9 (Since I didn't want a repeat of the nasty missile surprise incident... The idea was that my tev9 would kill the other guy before those XM900's killed me...), I managed to survive long enough to get to the opposite side of the station as kate causing her missiles aimed at me to kill the station. (thanks george for adding in the ability to fire at targets near stations! XD)

She packs gothaM10's - not nearly as epic as those XM900's in killing the player in Rigel, but they are still powerful (4d12 thermo damage) - more than enough to kill the player at this point in the game, especially if they had no idea what was going on and that it was the player that kate was shooting.

Yeah, a real game-ruining bug.
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
User avatar
Fossaman
Militia Captain
Militia Captain
Posts: 556
Joined: Tue Mar 07, 2006 12:56 am
Location: Traveling to the galactic core

Hm. I had this happen too, now that I think about it. Or at least, something made her wax me during this encounter.
X-ray laser! Pew, pew pew!
> = = = = ۞
User avatar
Aury
Fleet Admiral
Fleet Admiral
Posts: 5510
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

Fossaman wrote:Hm. I had this happen too, now that I think about it. Or at least, something made her wax me during this encounter.
this would be it...
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
george moromisato
Developer
Developer
Posts: 2998
Joined: Thu Jul 24, 2003 9:53 pm
Contact:

Thanks for tracking that down, Wolfy. Yes, that definitely sounds like a bug. Probably a simple fix--I believe there is an "orbit" command that I can give Kate that won't make her protect the base (if there isn't, there should be!)
Locked