Request: Love for Netbook Resolutions
Posted: Mon Dec 07, 2009 2:06 am
PROBLEM: Since many netbooks have a vertical resolution lower than 768 pixels, or a horizontal resolution lower than 1024 pixels, this makes the game difficult or unplayable. Important details, such as docking text, item descriptions, and navigational markers, disappear off the screen edges, even with the /windowed and /directx switches enabled.
REQUEST: a "/netbook" switch that uses smaller fonts (or scrollbars for content that goes outside the game window) and reorients screen markers, docking and ship management screens, and so forth, so they are visible on screens lower than 1024x768 resolutions.
JUSTIFICATION: Netbooks are all the rage these days, and a low-power, high-fun game like Transcendence is perfect for the form factor. It's a customer base worth pleasing.
SOLUTION 1A: When the game is run on a lower-res screen, automatically use scroll bars to make content that runs off the screen visible, such as with the inventory or docking screens.
OR
SOLUTION 1B: Scale inventory, docking screens, etc. to fit the window size when using the /directx switch.
AND
SOLUTION 2: Ensure that nav markers in the main navigation screen appear relative to the game window's edge rather than hardcoding them to appear at y0 and y768.
REQUEST: a "/netbook" switch that uses smaller fonts (or scrollbars for content that goes outside the game window) and reorients screen markers, docking and ship management screens, and so forth, so they are visible on screens lower than 1024x768 resolutions.
JUSTIFICATION: Netbooks are all the rage these days, and a low-power, high-fun game like Transcendence is perfect for the form factor. It's a customer base worth pleasing.
SOLUTION 1A: When the game is run on a lower-res screen, automatically use scroll bars to make content that runs off the screen visible, such as with the inventory or docking screens.
OR
SOLUTION 1B: Scale inventory, docking screens, etc. to fit the window size when using the /directx switch.
AND
SOLUTION 2: Ensure that nav markers in the main navigation screen appear relative to the game window's edge rather than hardcoding them to appear at y0 and y768.