Bugs in rc4

These are old bug reports that have been closed.
User avatar
PKodon
Militia Lieutenant
Militia Lieutenant
Posts: 125
Joined: Sat Apr 18, 2009 6:03 pm
Location: "Minocs. I've got a baaad feeling about this.... This is no cave!"

Thu Jan 28, 2010 7:34 am

george moromisato wrote: Great listing:

1. Fixed in RC5.
2/3. Better, but not completely fixed in RC5.
4. Better in RC6.
5. Fixed in RC6.
6. Not fixed.
7/8. Fixed one bug that might help this (Korolov should sometimes give a targeting ROM)
8. Fixed in RC5--CSCs move away from danger.
^^
Did you mean 9. ? And, what about 8 (Autopilot ROM)?
george moromisato wrote: 10. Not sure what the problem is yet.
^^
Could it have anything to do with the Arena HQ base being red on the scanner and enhanced visual display, indicating an enemy base?
george moromisato wrote: 11. Fixed the text so it is clear what's happening. Thanks!
12. Not fixed yet--do you remember which mission?
13. Not fixed yet.
14. Fixed in RC6. Thanks!
15. Fixed in RC6. Thanks!
"Don't ask ..., I don't wanna know, and I don't wanna care!" - PK
Meet us on IRC --> Image
"... the hornet battlepod is the closest we have ingame to flying into battle in a wheelbarrow
with a bathtub nailed upside down to the top of it to provide armor."
- The Shrike

speedofsquid
Commonwealth Pilot
Commonwealth Pilot
Posts: 55
Joined: Wed Aug 27, 2008 6:30 pm
Location: USA

Sat Feb 06, 2010 7:08 am

george moromisato wrote:
Drayk wrote:12. military mission target indicator did not clear after completing mission, but cleared after accepting new mission
12. Not fixed yet--do you remember which mission?
I encountered this twice in RC6 on the Commonwealth Militia mission to destroy an enemy station. Both targets were Sapiens compounds, if it matters.

If a ship is ordered to attack a station, and the station is destroyed, must the ship's orders be cancelled explicitly, or should it happen automatically?

Locked