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Graphics developing Parkinsons
Posted: Mon Jan 04, 2010 8:34 am
by Song
I've encountered a strange thing in RC4......bits of the graphic HUD keep flickering. Not ala defective visual ROM, but as in, the reactor, weapon and ship status parts keep vanishing for a fraction of a second. I'm not sure if this is a bug at my end, or a game problem. It appeared after firing a LOT of PK25 shots, and a LOT of hits appearing at nearly the same time....I think I saw some stuff like this happening in the arena, but didn't pay attention to it enough. I'll reload the game, and report on if it happens again.
Edit: Yup. It's happening again. Just try to get a PK25, and get several shots hitting a lot of things at very slightly different times/at the the same time. Maybe try flying along the arena wall, aiming slightly inwards (so the shots spread out, but ALL hit the wall), and holding dowen the fire key. Or maybe do a turn in the arena while firing...either way, it may replicate it, if it isn't just my computer malfunctioning.
Edit 2: And while on the topic of graphics....the 1.0 explosions are great, but the normal small explosion (ike you get from a KM500 hitting armor) appears to have a slice missing from the top-right corner as it fades...
Posted: Mon Jan 04, 2010 12:07 pm
by Prophet
Shrike wrote:Edit 2: And while on the topic of graphics....the 1.0 explosions are great, but the normal small explosion (ike you get from a KM500 hitting armor) appears to have a slice missing from the top-right corner as it fades..
This isn't a bug but rather a defect in the graphic Explosions-AG48.
I noticed it too and thought it was a bug until I checked the original jpg image.
I haven't noticed the HUD flashing, but I also haven't been looking for it...
What kind of graphics card are you using and are you running the Linux Port?
Re: Graphics developing Parkinsons
Posted: Mon Jan 04, 2010 6:04 pm
by george moromisato
Shrike wrote:I've encountered a strange thing in RC4......bits of the graphic HUD keep flickering. Not ala defective visual ROM, but as in, the reactor, weapon and ship status parts keep vanishing for a fraction of a second. I'm not sure if this is a bug at my end, or a game problem. It appeared after firing a LOT of PK25 shots, and a LOT of hits appearing at nearly the same time....I think I saw some stuff like this happening in the arena, but didn't pay attention to it enough. I'll reload the game, and report on if it happens again.
Edit: Yup. It's happening again. Just try to get a PK25, and get several shots hitting a lot of things at very slightly different times/at the the same time. Maybe try flying along the arena wall, aiming slightly inwards (so the shots spread out, but ALL hit the wall), and holding dowen the fire key. Or maybe do a turn in the arena while firing...either way, it may replicate it, if it isn't just my computer malfunctioning.
Edit 2: And while on the topic of graphics....the 1.0 explosions are great, but the normal small explosion (ike you get from a KM500 hitting armor) appears to have a slice missing from the top-right corner as it fades...
This is probably due to a change I made in RC4. In RC4 I try to blt a composited frame in the background (on a second thread). Unfortunately, if the blt takes too long, I think the next frame starts overdrawing the previous frame (I think that's what's happening, anyway).
I'll look into it.
Posted: Tue Jan 05, 2010 2:11 am
by Aury
So transcendence is now multi-threading? ^^
Posted: Mon Jan 18, 2010 5:16 am
by Song
I haven't noticed this since the initial report, so it's probably not going to affect people unless they use a particle weapon (PK25 or Dvalin gun, possibly M2 and M5 as well)...or nuke an asteroid field.
Posted: Mon Jan 18, 2010 5:21 am
by Aury
oh, and yes, the small explosion graphic should be fixed, or variants made of it, because that missing slice looks rather odd when it appears on every single explosion of that type.
Posted: Mon Jan 18, 2010 5:56 am
by Song
Wolfy wrote:oh, and yes, the small explosion graphic should be fixed, or variants made of it, because that missing slice looks rather odd when it appears on every single explosion of that type.
Yeah. It's really annoying.
I also think that pure kinetic weapons shouldn't have explosions when they hit.....it just seems wrong.....
Posted: Mon Jan 18, 2010 6:02 am
by Aury
Shrike wrote:Wolfy wrote:oh, and yes, the small explosion graphic should be fixed, or variants made of it, because that missing slice looks rather odd when it appears on every single explosion of that type.
Yeah. It's really annoying.
I also think that pure kinetic weapons shouldn't have explosions when they hit.....it just seems wrong.....
I think it is related to the WMD value?
Posted: Mon Jan 18, 2010 7:16 am
by Song
Wolfy wrote:Shrike wrote:Wolfy wrote:oh, and yes, the small explosion graphic should be fixed, or variants made of it, because that missing slice looks rather odd when it appears on every single explosion of that type.
Yeah. It's really annoying.
I also think that pure kinetic weapons shouldn't have explosions when they hit.....it just seems wrong.....
I think it is related to the WMD value?
No, it's in the code, isn't it? the hit-effect?
Shrike aint a modder.....although he has plans....but still doesn't know enough to understand the XML.
Posted: Mon Jan 18, 2010 4:24 pm
by Aury
The bigger ones are I know, and a few using that explosion have it too, however, I could have sworn one of them that I was looking at HAD the explosion and DIDN'T have the hit effect... Unless I saw wrong, which is a good possibility.