Station turrets do the darndest things
Posted: Tue Jan 05, 2010 4:31 am
How do you guys feel about the way turrets are currently generated in-game? I'm talking specifically about the Sung and Commonwealth particle turrets and miner blast turrets that are always in neat geometric patterns around stations and the Teraton and Ares turrets that get generated at random angles and distances from their primary.
I've noticed that Sung turrets frequently spawn on top of planets where they can neither fire nor be fired upon. Meanwhile, now that stations have a major tendency to cluster together in some systems, Teraton defenders and chrysalises occasionally spawn inside of nearby friendly stations, leading to major bykill if the Teraton station is attacked. Do stations with turrets need to be generated at greater distances from other nearby objects?
I've noticed that Sung turrets frequently spawn on top of planets where they can neither fire nor be fired upon. Meanwhile, now that stations have a major tendency to cluster together in some systems, Teraton defenders and chrysalises occasionally spawn inside of nearby friendly stations, leading to major bykill if the Teraton station is attacked. Do stations with turrets need to be generated at greater distances from other nearby objects?