Code: Select all
<!-- Outlaw Miner's Mining Laser Turret -->
<ItemType UNID="&itCVMiningLaser;"
name= "mining laser turret"
level= "4"
value= "3700"
mass= "4200"
frequency= "veryrare"
modifiers= "EnergyWeapon; MajorItem; Specialty; NotForSale"
showReference= "true"
description= "Outlaw miners have taken a captured Triplex Industries turret and mounted 2 mining lasers on it to create this weapon."
>
<Image imageID="&rsItems1;" imageX="96" imageY="0" imageWidth="96" imageHeight="96"/>
<Weapon
type= "beam"
omnidirectional="true"
multiTarget= "True"
repeating= "4"
damage= "laser:1d4; mining3"
fireRate= "21"
lifetime= "15"
powerUse= "45"
beamType= "laser"
primaryColor= "0x5f, 0xf1, 0x2a"
secondaryColor= "0x00, 0xff, 0x00"
sound= "&snLaserCannon;"
>
<Configuration aimTolerance="0" alternating="true">
<Shot posAngle="90" posRadius="12" angle="1d2-3"/>
<Shot posAngle="270" posRadius="12" angle="1d2"/>
</Configuration>
</Weapon>
</ItemType>
What I would like to do, is have it appear to be two multitargeting mining lasers mounted on a turret, with converging beams to forward when there is no target, or when mining.