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<!-- LEVEL I -->
<!-- Segment of Light Ceramic Plate -->
<ItemType UNID="&itLightCeramicPlate;"
name= "[segment(s) of ]light ceramic armor"
level= "1"
value= "75"
mass= "2000"
frequency= "uncommon"
numberAppearing= "1d4"
modifiers= "MinorItem; Rasiermesser"
showReference= "true"
description= "This a lighter and weaker version of ceramic armor."
sortName= "ceramic armor.40"
>
<Image imageID="&rsItems1;" imageX="0" imageY="0" imageWidth="96" imageHeight="96"/>
<Armor
hitPoints= "25"
hpBonus= "+100, +0, +0, +0"
/>
</ItemType>
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description= "This a lighter and weaker version of ceramic armor."
Code: Select all
description= "This is a lighter and weaker version of ceramic armor."