Crash when I killed a salvager looting jettisoned cargo

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Militia Commander
Militia Commander
Posts: 342
Joined: Wed Mar 07, 2007 7:29 am

Fri Jan 29, 2010 6:49 pm

I was testing how salvagers dealt with jettisoned cargo when I had this crash.


Code: Select all

01/29/2010 22:57:33	--------------------------------------------------------------------------------
01/29/2010 22:57:33	Start logging session
01/29/2010 22:57:33	Transcendence 1.0 RC6
01/29/2010 22:57:36	Using external Transcendence.xml
01/29/2010 22:57:36	Using external resource files
01/29/2010 23:01:47	End logging session
01/29/2010 23:05:57	--------------------------------------------------------------------------------
01/29/2010 23:05:57	Start logging session
01/29/2010 23:05:57	Transcendence 1.0 RC6
01/29/2010 23:05:58	Using external Transcendence.xml
01/29/2010 23:05:58	Using external resource files
01/29/2010 23:59:31	Unable to continue due to program error

program state: in OnObjDestroyed
obj class: CShip
obj name: Salvager Nomad
obj pointer: 7f7ad28
Order: 10
m_State: 21
m_pDest: 7f142b0 Abandoned Cargo Crate (CStation)
m_pTarget: none
m_pNavPath: none
game state: in game

Please contact [email protected] with a copy of Debug.log. We are sorry for the inconvenience.

Screenshot one

Screenshot two

There were a few modified xmls. But i don't think they had anything to do with the error. I have uploaded the modified files, and my save game here.
The modifications I made were -
1. Added 18 degree swivel to all nonlauncher, nonvirtual weapons.
2. Modified the luminous drone so that it works properly to have 18 degree swivel.
3. Modified itSystemMapROM so that it always shows all stations on map and is not removed on use.
4. Added 16777216 credits as starting credits to each default playership.
5. Added one system map to each playership.
6. Added an oncreate event to all playerships so that all items are set to known and 16777216 rins are given to the player.

EDIT: I just wanted to clarify that I am not using any extensions. The game is vanilla except for the modifications I made.

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Militia Commander
Militia Commander
Posts: 342
Joined: Wed Mar 07, 2007 7:29 am

Fri Jan 29, 2010 7:29 pm

Oh, and, on a side note, I also think that it's stupid for salvagers to dock when they are under fire.

This is what I was testing the salvagers for. I lay down a line of jettisoned cargo with not much in each container. The salvager would go from container to container. And when it docked, it would stop firing. So, technically, I could lay down a whole bunch of cargo containers and the salvagers would effectively not shoot me at all...

george moromisato
Posts: 2980
Joined: Thu Jul 24, 2003 9:53 pm

Sat Jan 30, 2010 5:45 am

Good catch--thanks! Fixed in RC7!