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[RC5] Superfrieghter Escort Bug

Posted: Sat Jan 30, 2010 6:57 pm
by Vastin
Was doing my first CSC superfreighter escort mission. The freighter jumped in and I escorted it all the way to the CSC without seeing a single attacker.

Upon arriving at the CSC, the escort cruisers and the CSC itself promptly blew the superfreighter to atoms. Mission failed. :cry:

There were no hostiles present and no weapon fire whatsoever prior to the CSC going berserk. It just opened fire as the superfreighter approached. I think I might have seen some kind of billboard decrying it as a pirate? I was not attacked in any case, just the freighter.

Posted: Sat Jan 30, 2010 7:49 pm
by Bobby
Did a message say the freighter is on a suicide run? sometimes the freighter tries to blow up on the csc, probably under pirate control.

Posted: Sat Jan 30, 2010 7:56 pm
by Wolfy
Did the CSC explitly say 'mission failed' upon docking?
Chances are that it said it was a success, and you just assumed failure because of it dying. There is a small chance (3%?) that the freighter is actually on a suicide run and being used as a bomb, at which point your object changes to 'kill the freighter'.

Posted: Sun Jan 31, 2010 1:07 am
by Corporal Jomn
In that case, (suicide freighter) you'll fail the mission if the freigtor blows itself up on the CSC.

Posted: Sun Jan 31, 2010 1:17 am
by Atarlost
I've never failed a suicide run. The CSC allways kills it easily for me.

In any case it's a really unfair mission. There's no way, without something like the multiple TEVs of a CSC to take down a suicide freighter in the time it turns hostile.

Posted: Sun Jan 31, 2010 3:50 am
by Song
Atarlost wrote:I've never failed a suicide run. The CSC allways kills it easily for me.

In any case it's a really unfair mission. There's no way, without something like the multiple TEVs of a CSC to take down a suicide freighter in the time it turns hostile.
Did the Scarab get buffed then? Because it's a pretty easy ship for the Vikings to kill, if they get lucky.

And there's always EMP, if you can find one.

Posted: Sun Jan 31, 2010 4:51 am
by Psycholis
scarabs do seem to be able to take more of a beating now. i think that was changed a while ago when you had to do superfreighter missions for the military bases and they kept dying.

Posted: Sun Jan 31, 2010 9:07 am
by Song
Yes, I always had to spam Gems of Contrition (yup. G.O.D Mod to the rescue!) in some versions....

Not as bad as escort convoy missions....eurgh. THose took GoC spammage to a level I never want to repeat...

So how much damage does an exploding scarab do? And is it the same explosion as a normal one?

Posted: Sun Jan 31, 2010 9:14 am
by hookoa
Just had this mission tonight on RC6. Failed the mission because a wreck was blocking the CSC's Tev-9's. I noticed something was different because it popped out of the opposite stargate and didn't have any attackers. I think it'd be an interesting mission if the freighter was attacked as normal, as that'd give you a shot to shoot it down since it would probably already be damaged.

Actually, that might balance the mission a bit. If you have enough firepower to escort the suicide freighter to the CSC with little/no damage, you could probably shoot it down. If your ship is fairly weak, then a heavily damaged freighter would be fair game when it's close to the CSC.

Posted: Sun Jan 31, 2010 3:25 pm
by Wolfy
hookoa wrote:Just had this mission tonight on RC6. Failed the mission because a wreck was blocking the CSC's Tev-9's. I noticed something was different because it popped out of the opposite stargate and didn't have any attackers. I think it'd be an interesting mission if the freighter was attacked as normal, as that'd give you a shot to shoot it down since it would probably already be damaged.

Actually, that might balance the mission a bit. If you have enough firepower to escort the suicide freighter to the CSC with little/no damage, you could probably shoot it down. If your ship is fairly weak, then a heavily damaged freighter would be fair game when it's close to the CSC.
And it wouldn't be a dead giveaway; I just shoot the thing preemptively to soften it up if It's withing 100ls of the CSC and no enemies have come.