<OnEnteredSystem> <OnPlayerEnteredSystem> not fi
- Aury
- Fleet Admiral
- Posts: 5526
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
When used in the playership's events, they don't fire.
Last edited by Aury on Tue Feb 02, 2010 4:35 am, edited 1 time in total.
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
- alterecco
- Fleet Officer
- Posts: 1658
- Joined: Wed Jan 14, 2009 3:08 am
- Location: Previously enslaved by the Iocrym
OnGlobalPlayerEnteredSystem is not supposed to set gSource. It is an event which triggers regardless if the type it is defined in is created as an object. Personally I use it in virtual stations, which never get spawned in game.
- Aury
- Fleet Admiral
- Posts: 5526
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
I edited it to what the current bug (as determined in IRC) is.
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>