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<OnEnteredSystem> <OnPlayerEnteredSystem> not fi
Posted: Mon Feb 01, 2010 6:49 am
by Aury
When used in the playership's events, they don't fire.
Posted: Tue Feb 02, 2010 1:54 am
by alterecco
OnGlobalPlayerEnteredSystem is not supposed to set gSource. It is an event which triggers regardless if the type it is defined in is created as an object. Personally I use it in virtual stations, which never get spawned in game.
Posted: Tue Feb 02, 2010 4:47 am
by Aury
I edited it to what the current bug (as determined in IRC) is.