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[RC6] Ferians still misbehaving

Posted: Fri Feb 05, 2010 7:18 am
by kay.py
Still getting the 'Ferian Warships vs Inanimate Object' glitch. I could have sworn that all the Ferians went back to base earlier though. Could it be spawning more warships with obsolete orders?

Posted: Fri Feb 05, 2010 7:53 am
by kay.py
Hmm. Returning to the scene later, and additional warships have spawned, still blasting away at an empty ruin

Posted: Sat Feb 06, 2010 1:17 am
by Song
Looks like the bug I found in the earlier RCs isn't quite fixed yet. :?

Got any screenies? They tend to be kinda pretty. :D

Posted: Sat Feb 06, 2010 7:41 am
by speedofsquid
Are they still attacking asteroids, or only destroyed stations now? The check to prevent warriors from attacking inanimate objects is missing from the script where warriors are constructed by a living colony.

Posted: Sat Feb 06, 2010 10:02 pm
by Song
speedofsquid wrote:Are they still attacking asteroids, or only destroyed stations now? The check to prevent warriors from attacking inanimate objects is missing from the script where warriors are constructed by a living colony.
THat's interesting.....so apart from the death spawn, they still have that annoying "gang up on things" bug? The higher threshold for spawning warriors must slow it down a bit, at least.