Ronin C bug

These are old bug reports that have been closed.
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F50
Fleet Officer
Fleet Officer
Posts: 1004
Joined: Sat Mar 11, 2006 5:25 pm

Wow, I thought that the Ronin C didn't even have a NAMI.
Yugi
Fleet Officer
Fleet Officer
Posts: 1027
Joined: Sun Mar 05, 2006 8:21 am

Me neither :P

I also believe the Gaian never fires it's Demolition Cannon.
BlackPheonix
Commonwealth Pilot
Commonwealth Pilot
Posts: 51
Joined: Mon Mar 06, 2006 8:46 pm
Location: Wherever i'm currently at...

it shoots the cannon allright...just not very often....i once lost the fortress convoy escort mission to a wandering processor....took out the scarabs in one big boom with it's freacking doom ray....that's what i call it...a doom ray....
"The world of reality has it's limits, the world of imagination is boundless..."
section6
Commonwealth Pilot
Commonwealth Pilot
Posts: 52
Joined: Thu Sep 14, 2006 1:17 am

the c ship has a nami alright but i never see it fire it also, if it did fire it though it could actully be a challenge to kill! :twisted:
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FAD
Militia Captain
Militia Captain
Posts: 732
Joined: Thu Aug 10, 2006 5:33 am
Location: Area 51

I just ripped the RoninC and added secondaryWeapon="true" on the NAMI- It corrected the problem of not firing missiles. However, now it will continue to fire only missiles until they're depleted, then it will use the cannon afterward.
This also effects the outcome of "The encounter at Charon" as more often than not, those additional missiles fired by the Ronin's help to destroy the K base. Begads!
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