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Base Stacking in Game

Posted: Thu Sep 21, 2006 8:21 am
by FAD
Just went through a couple systems that had Dwarg colonies and both had stacked bases in them. Busted a Dwarg base and tried to dock but was denied, so I hit it again and the second time the base image changed to destroyed base and I was able to dock. Hit the F key and found the first base in the exact same area as the second.
Any way to code the bases so to give them a parameter void that would eliminate stacking?

Posted: Sat Sep 23, 2006 9:53 pm
by palmiche
Happended to me too.

Posted: Mon Nov 27, 2006 8:35 am
by FAD
I'm also finding bases overlapping as well. Found an Ares Commune partially overlapping a Teraton nest which really made hitting the commune very difficult during a temp wingman/fleet mission.

Posted: Sat Dec 02, 2006 7:41 pm
by goat not sheep
No wonder i saw a sung fortress wreak shooting particle beams... i thought it was a bug.

Posted: Sun Dec 03, 2006 10:51 pm
by goat not sheep
I also found 5 sung citedels once in a group..touching each other. Killing it was preety hard.I died maany times...:(

Posted: Mon Dec 04, 2006 6:38 am
by FAD
goat not sheep wrote:No wonder i saw a sung fortress wreak shooting particle beams... i thought it was a bug.
:lol: :lol: :lol: I about lost my breath from laughing too much over that one!

Hit those Citadels from a distance. Easier to dodge the incoming.

Posted: Mon Dec 04, 2006 10:43 pm
by goat not sheep
I ad to test out ROMs for a targeting program first. I killed it at the end...:D