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CSCs Wander Away

Posted: Sun Oct 01, 2006 10:12 pm
by AlStar
Hey, while playing a game in .97 and getting further than I ever have before, I started to notice that the CSCs would stop holding station or patroling the inner system.

Instead, they'd slowly wander off in some random direction.

Here's a screenshot of one such wandering ship:
Image

They still work just fine, but it can take a long time to fly out to them, plus, if they get much further out, I won't even be able to see them any more.

edit: and here's another one that's even further out:
Image

Posted: Sat Oct 21, 2006 5:45 pm
by Petrus
They start moving when they get in a fight and don't stop. The dwarg cynodist effect stops them from moving, though. Not sure if that would help with a modding effort.

Posted: Sat Oct 21, 2006 10:24 pm
by goat not sheep
Once... a CSC was moving with a reason. When I saw it move... i was like... what the. Then, i went in the direction where the CSC was moving away from and I see a group of sung citedels. Very scary sight.

Posted: Sat Oct 28, 2006 1:19 pm
by (name here)
in 0.97 i saw a CSC chaseing a worldship. i figured moving CSCs were more widely implemented. ( saw one moveing under its own power in 0.9 or somthing)

Posted: Sat Oct 28, 2006 6:06 pm
by george moromisato
I've fixed the problem of CSCs wandering away in the next version--thanks to reports from the forum.

Posted: Sat Oct 28, 2006 9:37 pm
by goat not sheep
it isn't a problem to me... but ok.

Posted: Sat Nov 04, 2006 10:43 pm
by (name here)
mabye the CSCs could attack enemy bases if they might be able to win? that would be cooler than using the engines for station keeping.

Posted: Mon Nov 06, 2006 12:11 am
by goat not sheep
Yea... wind slavers will kill it eventually.