Save-killer crash bug: virtual ships + radius damage = :(

These are old bug reports that have been closed.
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Aury
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Posts: 5510
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

Virtual ships do not like radius damage from my analysis of the situation. I could be wrong as to the exact causes of it though, but I have reproduced it successfully with M5 + DSf event ship (original instance was DSF event ship + thermo explosion 4)
http://wiki.neurohack.com/transcendence/trac/ticket/508
(shpOrder gPlayership 'barrelRoll)

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