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Save-killer crash bug: virtual ships + radius damage = :(

Posted: Fri Oct 22, 2010 10:10 pm
by Aury
Virtual ships do not like radius damage from my analysis of the situation. I could be wrong as to the exact causes of it though, but I have reproduced it successfully with M5 + DSf event ship (original instance was DSF event ship + thermo explosion 4)
http://wiki.neurohack.com/transcendence/trac/ticket/508