Korolov Reward

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Fossaman
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*May contain spoilers*





So, after clearing out the Charon system, the reconstructing Korolov station gives me an unmarked ID chip. I already have the Black Market ID, so it must be military, right? Well, I get to a fortress a couple systems after St. K's, and they won't let me into the armory. I go on the first mission, they give me an ID chip. Now I have two of them.

So, if I can't use the ID chip that they give me, why bother with it? I would rather have one of the other rewards, like Regen nanos. I dunno if this is a bug or not, but either way something about it needs to change.
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Burzmali
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Code: Select all

<Action name="Armory" key="A">
     (if (gr (objGetData gPlayerShip "militiaRank") 0)
          (scrShowPane gScreen "Armory")
          (scrShowPane gScreen "AccessDenied2")
     )
</Action>
It isn't the military ID that lets you into the Armory, you have to have completed at least the first mission to get a militia rank great than 1.
george moromisato
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Good point, fossaman.

I gotta think about how to change it (but I agree that it needs to change). A couple of options:

1. When completing the Charon mission, the Korolov station should give you a different reward (never a military ID). This makes sense, since why would Korolov have IDs to give out? They are not part of the Militia.

2. Alternatively, if you already have a military ID, you should not have to bother with mission #1 at the Commonwealth Fortress.

Any other ideas? Maybe I need to do both 1 and 2.
Burzmali
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I've always thought that Military ID was more like a license for private traders to carry items that are restricted to military use, like the privateers of the age of sail. The Korolov would have a few on hand to lend to escorts of high risk trade lanes.

When you get down to it, what exactly is contained in a Military ID? Name, rank and serial number would make sense, but then would be on the gifted ID? Maybe attributes like militiaRank and fleetRank should be part of the ID, maybe part of its Data section or something.
F50
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your right burzmali, if you use a different ID you should have a different rank. But perhaps someone might recognize you in the bar or the Medical officer might remeber you, and you could get arrested for using two ID's. Or perhpas the med officer just gives you a warning, and doesn't arrest you because you are a source of rare supplies. Just like they won't arrest you for giving cancer dust.
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Fossaman
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I would say that the military ID is kind of a pointless thing for them to hand out, period. Charon is only going to be 2-3 systems away from a fortress at most, from what I can tell, and the basic mission is typically really easy.

Maybe they could give out something like a ROM that summons a big Korolov owned nasty ship to help you out when used, kind of a 'we owe you one' thing.
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FAD
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The unmarked chip could be handy in either case with militia or black market, providing these clauses are implemented:
1) Have someone (maybe Tinkers?) convert the unmarked chip to either ID, at a cost.
1A) Alternatively, player could try to use the chip at a BM or Mil base-causing the chip to "set" to that ID.
2) If player currently holds one ID, the unmarked chip automatically gets converted to the other.... allowing the player to have both ID's.
2A) Alternatively, if neither ID is in the players possession, could allow players choice for either ID.

There are probabilities in the game that may prohibit the player from acquiring either ID. I only know of one (75% sure) way to get the BM ID and that is a risk in itself. If you get busted while trying to obtain it, you may never find another one in game. Relying on wrecks having one in the hold is practically a chance of extreme luck, but it could happen.

The Mil ID can also be hard to obtain, especially if player accidently caps a few rounds into the Mil base while starting the 1st mission and immediately gets attacked after undocking. The base may deny docking-keeping player from obtaining the ID, regardless of mission completion. Although, I have seen on very rare occasion where a commonwealth station having a Mil ID for sale.

As for Korolov/Charon reward, I usually get a targeting ROM or a mule auton. Although I did get the unmarked chip as a reward, once.
Burzmali
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Fossaman wrote:I would say that the military ID is kind of a pointless thing for them to hand out, period. Charon is only going to be 2-3 systems away from a fortress at most, from what I can tell, and the basic mission is typically really easy.

Maybe they could give out something like a ROM that summons a big Korolov owned nasty ship to help you out when used, kind of a 'we owe you one' thing.
It would make more sense if their were low level military weapons. For example a mil-spec particle beam weapon that has slightly better stats than a normal particle beam, but cost more and is military only. In addition, make it available at weapons dealers and CW stations. When George gets around to letting stations confiscate installed military and illegal devices, this will be more important (we'll take the 5 military grade cannons out of your hold, but not the one strapped onto the nose of your ship :roll: ).

The pen and paper RPG Shadowrun had a whole system for determing the legality of equipment and the permits required to carry them. In theory, it made a lot of sense, though since the players are pretty much criminals, it was whole ignored.

In Transendence, you effectively start the game with a permit that lets you install any civilian weapon system or device and the Military ID / BM ID lifts the restriction on Military items. Personally, I would add a ROM that removes the "military" tag from a device (it would spoof any scans of the device) and an installable device that does the same. Then, allow the player to "apply" for a permit to carry military weapons at CW stations (by submitting an application to the "Naval Office of Civilian Volunteers" or some such). If the player has a clean record, pays the application fee, and meets any other requirements (that should be possible to meet by St. K) they get a Privateer ID that allows them to carry any military device up to level 5 (or 6, etc). As the player completes missions for the CW military, they can apply for higher permits.
Dosgamer3
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All this talk about Korolov rewards is intresting, but I have just one problem with the whole idea...


As soon as I enter the Charon system in 0.97a, dozens of pirate ships appear and destroy the Korolov station. Sure, I get a Charon station map ROM, but still, WHAT'S GOIN' ON?!?
Yugi
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Dosgamer3 wrote:As soon as I enter the Charon system in 0.97a, dozens of pirate ships appear and destroy the Korolov station. Sure, I get a Charon station map ROM, but still, WHAT'S GOIN' ON?!?
Well, supposedly it is the Charon Pirates performing a deadly (you're not meant to be able to save it) attack on the Korolev station in the Charon system.
Dosgamer3
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Yugimotomanager wrote:
Dosgamer3 wrote:As soon as I enter the Charon system in 0.97a, dozens of pirate ships appear and destroy the Korolov station. Sure, I get a Charon station map ROM, but still, WHAT'S GOIN' ON?!?
Well, supposedly it is the Charon Pirates performing a deadly (you're not meant to be able to save it) attack on the Korolev station in the Charon system.
:? Then how would you get the reward y'all are talking about?
I'm majorly confused here.


EDIT: Never mind; I played it, both saving the station (mod weapon -- Fichikai Plasma Blaster :oops: ) and not. I get it now, thanks guys.
Last edited by Dosgamer3 on Tue Nov 28, 2006 10:46 pm, edited 1 time in total.
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Destroy all the stations after you dock on the destroyed station. Use the find all charon ROMs and see the stations. THen, kill all of them. YOu will see a nearly reconstructed Korov. Dock on it and it will give you a rom. BTW, all i got was a targeting program.:( why?

EDIT; btw, has anyone tried to find all the stations by themselfs and save it?(the charon ROM)
>.<
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