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[CLOSED][bug] Salvager Nomad Behavior Crash

Posted: Mon Jan 10, 2011 1:25 am
by Drako Slyith
So I was playing my game (I had one mod on it but it has nothing to do with behavior). I mined ore, and a salvager decided it wanted the ore. I took the ore, but it stayed there because the salvager was docking with it. I hit the Salvager with EMP (the mod was an EMP laser). The ore disappeared, and after the EMP wore off the game crashed. My debug log says:

Code: Select all

program state: OnAnimate
program state: updating object behavior
obj class: CShip
obj name: Salvager Nomad
obj pointer: ab4a520
CStandardShipAI
Order: 10
m_State: 21
m_pDest: 36168e8 [invalid]
m_pTarget: none
m_pNavPath: none
game state: in game


Please contact [email protected] with a copy of Debug.log and your save file. We are sorry for the inconvenience.
I think the game crashed because the salvager was supposed to dock with a station that wasn't there.

Posted: Mon Jan 10, 2011 1:30 am
by Ttech
I've had similar happenings before when those scuttling ships go by trying to loot useful items, however I've never had the game crash. Cheers!

Posted: Mon Jan 10, 2011 1:31 am
by ThePrivateer
Ttech wrote:I've had similar happenings before when those scuttling ships go by trying to loot useful items, however I've never had the game crash. Cheers!

Off topic, but it's fun if you destroy those Nomads and then sell all the stuff they've got to the Tinkers.

Cash grab! $_$

Posted: Mon Jan 10, 2011 1:52 am
by Drako Slyith
also on the subject :) when commonwealth ships try to loot wrecks and you dock at them, once they destroy the dead ship, my screen goes black and I have to hit escape to get out. That's also probably a bug.

Posted: Mon Jan 10, 2011 3:57 am
by Ttech
Drako Slyith wrote:also on the subject :) when commonwealth ships try to loot wrecks and you dock at them, once they destroy the dead ship, my screen goes black and I have to hit escape to get out. That's also probably a bug.

Aye thats what I have happen to me quite often.

Re: [bug] Salvager Nomad Behavior Crash

Posted: Mon Jan 10, 2011 1:29 pm
by alterecco
Drako Slyith wrote:So I was playing my game (I had one mod on it but it has nothing to do with behavior). I mined ore, and a salvager decided it wanted the ore. I took the ore, but it stayed there because the salvager was docking with it. I hit the Salvager with EMP (the mod was an EMP laser). The ore disappeared, and after the EMP wore off the game crashed. My debug log says:

Code: Select all

program state: OnAnimate
program state: updating object behavior
obj class: CShip
obj name: Salvager Nomad
obj pointer: ab4a520
CStandardShipAI
Order: 10
m_State: 21
m_pDest: 36168e8 [invalid]
m_pTarget: none
m_pNavPath: none
game state: in game


Please contact [email protected] with a copy of Debug.log and your save file. We are sorry for the inconvenience.
I think the game crashed because the salvager was supposed to dock with a station that wasn't there.
Do you have a bugtracker account Drako? If so, then please post it there. It seems that george is away at the moment, so some of the bug reports here might sink so far down they dont get caught. Trac is a safe place for them, that guarantees they will be dealt with (in time).

If you don't have an account, or refuse to create one (you would need to have it activated by Gambit. Drop by irc to speed that process up), then I can post it for you.

Posted: Mon Jan 10, 2011 10:13 pm
by Drako Slyith
Ok. Thanks.

Re: [bug] Salvager Nomad Behavior Crash

Posted: Thu Mar 17, 2011 3:27 pm
by digdug
hopefully, this has been resolved as a consequence of this fix:
http://wiki.neurohack.com/transcendence/trac/ticket/618

If not, please make another thread for 1.05

closed