1.07 Malformed structure will cause lock
Posted: Wed Nov 30, 2011 11:18 pm
It is possible to lock the lisp interpreter with an invalid structure definition as it cannot identify mismatched parenthesis inside braces e.g.
If the above is in an event / function then transcendence will hang during initialisaion. If it is inside a StaticData element then the game will hang when objGetStaticData is called.
Code: Select all
{OnPaneInit:( }