Ares micronuke damage wrong?

These are old bug reports that have been closed.
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Aury
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(found by sutaa & myself) Recently in the betas the micronuke seems to have recieved a buff

Code: Select all

					<Fragment 
							type=			"area"

							damage=			"thermo:6d12; WMD3"
However this was a significant enough buff that the micronuke can oneshot commonwealth stations and playerships... because it seems that every single damage point on the shockwave deals that amount of damage, thus making the total damage output extremely high.

(I believe it used to only be 1d12 or so)
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Aury
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Yeah, it has 6x more damage now: this is the old amount (1.1)

Code: Select all

					<Fragment 
							type=			"area"

							damage=			"thermo:1d12; WMD3"
(shpOrder gPlayership 'barrelRoll)

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george moromisato
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Definitely a bug. I think I got confused about whether this was total damage or damage per hit.
erik dela cruz
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hey i'm enjoying the great damage of the micronukes. :D ....just saying. :mrgreen:
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Try a Longreach I, it can intercept roughly half of the micronukes.
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sun1404
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Still, just one could take out a full lv.X armor with a decent shield if placed properly. I've died like that once.
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