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Ares micronuke damage wrong?

Posted: Mon Oct 07, 2013 8:54 pm
by Aury
(found by sutaa & myself) Recently in the betas the micronuke seems to have recieved a buff

Code: Select all

					<Fragment 
							type=			"area"

							damage=			"thermo:6d12; WMD3"
However this was a significant enough buff that the micronuke can oneshot commonwealth stations and playerships... because it seems that every single damage point on the shockwave deals that amount of damage, thus making the total damage output extremely high.

(I believe it used to only be 1d12 or so)

Re: Ares micronuke damage wrong?

Posted: Mon Oct 07, 2013 9:01 pm
by Aury
Yeah, it has 6x more damage now: this is the old amount (1.1)

Code: Select all

					<Fragment 
							type=			"area"

							damage=			"thermo:1d12; WMD3"

Re: Ares micronuke damage wrong?

Posted: Mon Oct 07, 2013 9:35 pm
by george moromisato
Definitely a bug. I think I got confused about whether this was total damage or damage per hit.

Re: Ares micronuke damage wrong?

Posted: Wed Oct 09, 2013 6:24 pm
by erik dela cruz
hey i'm enjoying the great damage of the micronukes. :D ....just saying. :mrgreen:

Re: Ares micronuke damage wrong?

Posted: Thu Oct 10, 2013 2:34 am
by TVR
Try a Longreach I, it can intercept roughly half of the micronukes.

Re: Ares micronuke damage wrong?

Posted: Thu Oct 10, 2013 5:37 am
by sun1404
Still, just one could take out a full lv.X armor with a decent shield if placed properly. I've died like that once.