The game now throws 'noBinding for aDamage' messages in that event now, where it didnt used to back in Beta3
Would be nice to have the pre-adjusted damage value (ie, raw damage) - need that for a scripted shield
<onShieldDamage> nolonger has aDamage it seems
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Are you thinking of aDamageHP? I don't think OnShieldDamage ever had aDamage.Wolfy wrote:The game now throws 'noBinding for aDamage' messages in that event now, where it didnt used to back in Beta3
Would be nice to have the pre-adjusted damage value (ie, raw damage) - need that for a scripted shield
I believe this page is current: http://transcendence.kronosaur.com/wiki ... ld_devices
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Ah, alright then. I previously had code with aDamage in it that suddenly started throwing errors everywhere with beta 4. But It might just have not been printing them previously
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