I kinda of did things a bit out of order and got the storyline a touch screwed up:
I saved the Antarctica before visiting the Terra. But since I hadnt allowed enough time for the Antarctica to finish meandering over to the gate, the Admiral completely ignored the way I had just atomised a bunch of Aquillas and offered me the mission...
a touch of wierdness with the Antarctica
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Likely a bug. I need to add code to the Terra so that it handles this situation. Thanks!kaypy wrote:I saved the Antarctica before visiting the Terra.
On the subject of the Antarctica, the reward for saving it seems disproportionately low for beating off a pack of Aquillas and giving up your chance at a Lamplighter...
It seems to getting towards a "you're not supposed to do this" rather than a judgement call...
Not quite as bad as saving the Charon Korolevs, but still high on the list of unprofitable game activities...
Now, if it opened up more storyline with this alternate Ares faction or something, *that* would be interesting...
It seems to getting towards a "you're not supposed to do this" rather than a judgement call...
Not quite as bad as saving the Charon Korolevs, but still high on the list of unprofitable game activities...
Now, if it opened up more storyline with this alternate Ares faction or something, *that* would be interesting...
Do you understand the full power of the reward for saving the Antarctica? I'll give you a hint, nothing in the game can resist it.kaypy wrote:On the subject of the Antarctica, the reward for saving it seems disproportionately low for beating off a pack of Aquillas and giving up your chance at a Lamplighter...
Used preferably in conjunction with a timestop, it'll get you past pretty much any enemy, true. But since "nothing in the game" includes you, it tends to beat you up worse than any opponents...Do you understand the full power of the reward for saving the Antarctica? I'll give you a hint, nothing in the game can resist it.
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Does that "item" work on the iocrym? If my memory was correct...the iocrym is resistant to that type of "item".
>.<
Where "target" is everything in the immediate vicinity.It removes the target's shields and destroys all of their armor (maybe not 1-4%, but I think that is unlikely). Even Ion and Thermo weapons can kill in a hit or two when it has armor that is that weak.
Including the player.
Thats why its called a Gem of *Sacrifice*
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It doesn't effect armor above level 12, namely Incryom plate(which is level 13).
The Iocyrm's range is only about 1 screen length aside from the QSD. And with it's shields down and armor mauled, any EMP weapon will immediately disable it, and any modest damage weapon will kill it. Just keep an ICX installed and you'll be fine.Where "target" is everything in the immediate vicinity.
Including the player.
Thats why its called a Gem of *Sacrifice*
If you say so(name here) wrote:It doesn't effect armor above level 12, namely Incryom plate(which is level 13).
Code: Select all
From stdArmor.xml
<ItemType UNID="&itIocrymPlate;"
name= "segment of Iocrym armor"
level= "12"