Repaired items not stacking
Posted: Tue Jul 31, 2007 7:16 pm
In testing out my wrench codes it has become evident that if you repair items and you have multiple items of that type that the formerly damaged ones get placed into their own stack. So then you have an inventory list like:
I suppose instead of repairing them I could "consume" the item and spawn a new one of that UNID into the player's inventory as a work around in the meantime.
- 4 Damaged Laser Cannons
- 1 Laser Cannon
- 1 Laser Cannon
- 1 Laser Cannon
I suppose instead of repairing them I could "consume" the item and spawn a new one of that UNID into the player's inventory as a work around in the meantime.