Bug, gripe, and feature request.
Posted: Sat Aug 25, 2007 4:40 pm
Bug:
On the starmap I just saw the "Sisters of Domina" sign overlapping with the Starton Dry dock. Except the dry dock is *in* starton now. Probably been noticed before. But I haven't noticed it until now.
Gripe:
When [The company that employs Dvalin and creates the Akan 30]'s Manufacturing plants are killed by the Ranx or something, cargo ships come to pick the stuff up. But the cargo ships can be destroyed without any penalties to the player. You can also arrive there first. Same with Tailkon Corp. Perhaps Corp Crusers could pick the stuff up. They are harder to destroy and move faster. Or better yet, have the stuff just disappear if the station is destroyed by someone other than you.
Feature request:
That DEFEND and AVENGE actually *do* something.
suggestions:
DEFEND: halves or 1/4s damge by doubling/quadrupling resistances (by dividing the resistance numbers by 4?).
AVENGE: 1-1 damage ratio. So if X makes a 30 hp hit on you, 30hp are removed from the attacker (from the most damaged armor segment if armor segments are damaged, from front plate if there is armor but no shields).
On the starmap I just saw the "Sisters of Domina" sign overlapping with the Starton Dry dock. Except the dry dock is *in* starton now. Probably been noticed before. But I haven't noticed it until now.
Gripe:
When [The company that employs Dvalin and creates the Akan 30]'s Manufacturing plants are killed by the Ranx or something, cargo ships come to pick the stuff up. But the cargo ships can be destroyed without any penalties to the player. You can also arrive there first. Same with Tailkon Corp. Perhaps Corp Crusers could pick the stuff up. They are harder to destroy and move faster. Or better yet, have the stuff just disappear if the station is destroyed by someone other than you.
Feature request:
That DEFEND and AVENGE actually *do* something.
suggestions:
DEFEND: halves or 1/4s damge by doubling/quadrupling resistances (by dividing the resistance numbers by 4?).
AVENGE: 1-1 damage ratio. So if X makes a 30 hp hit on you, 30hp are removed from the attacker (from the most damaged armor segment if armor segments are damaged, from front plate if there is armor but no shields).