The public beta is now available here, no longer do you need to have us manually add you or scrounge around discord for download links!
https://multiverse.kronosaur.com/transE ... &release=1#
The Stars Beyond
- Aury
- Fleet Admiral
- Posts: 5438
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
There is a bug with the multiverse right now where sometimes, some people are not receiving all of the required libraries. George has been contacted, so hopefully he can look into this soon.
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
- Aury
- Fleet Admiral
- Posts: 5438
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
TSB has been updated to v0.4.1.5
* switched to using a UNID library as the root TSB library. This UNID library now allows for optional inclusion of TSB assets into other mods depending on if the user has TSB installed or not.
* fixed some assets
* fixed missing text on dockscreen options
* fixed dalvan & some centauri occupations being blank
* all centauri occupations now have shops after you free them
* all TSB systems should now have the little placeholder stars/dots on the human space map before you explore them
* some stations have had their spawning criteria fixed (not all though)
* fixed a description typo
* updated some credits & API versions
* all files are unified on LF line-endings
Known issues:
* Some stations will still show up in weird locations (ex, the backroads) if you have other mods installed
* The new VSS playerships are still in a testing-enabled state where you can start the game with them, and they have their stock gear. This is intended and will be changed over in 0.4.2.0 to them not being available as starting ships, but rather as shipbroker ships instead.
* switched to using a UNID library as the root TSB library. This UNID library now allows for optional inclusion of TSB assets into other mods depending on if the user has TSB installed or not.
* fixed some assets
* fixed missing text on dockscreen options
* fixed dalvan & some centauri occupations being blank
* all centauri occupations now have shops after you free them
* all TSB systems should now have the little placeholder stars/dots on the human space map before you explore them
* some stations have had their spawning criteria fixed (not all though)
* fixed a description typo
* updated some credits & API versions
* all files are unified on LF line-endings
Known issues:
* Some stations will still show up in weird locations (ex, the backroads) if you have other mods installed
* The new VSS playerships are still in a testing-enabled state where you can start the game with them, and they have their stock gear. This is intended and will be changed over in 0.4.2.0 to them not being available as starting ships, but rather as shipbroker ships instead.
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
- Aury
- Fleet Admiral
- Posts: 5438
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
George is looking into the issues with multiverse.
For now, first add the mod on multiverse, and then stick the TDB files for TSB into your collections folder (https://drive.google.com/file/d/1efCsPu ... sp=sharing), and then start the game and let it download the other non-TSB libraries that TSB still requires. That should hopefully get you through the download process.
If you are still getting missing library issues, let us know.
For now, first add the mod on multiverse, and then stick the TDB files for TSB into your collections folder (https://drive.google.com/file/d/1efCsPu ... sp=sharing), and then start the game and let it download the other non-TSB libraries that TSB still requires. That should hopefully get you through the download process.
If you are still getting missing library issues, let us know.
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
- Aury
- Fleet Admiral
- Posts: 5438
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
TSB has been updated to v0.4.1.6
Changelog:
* HSR was updated (fixes the display of Frontier region on map)
* Backend improvements and updates
* Switched legacy jpg+bmp assets to pngs to address repo size overrun on the dev side, and to smooth the process of onboarding the new pngs getting rendered. It does make the download a bit bigger unfortunately.
* Build & deployment system improvements, backup download now contains all dependencies.
* Updated some assets for libraries in catalog view
Download link if multiverse isnt working for you atm:
https://drive.google.com/file/d/13eqd91 ... sp=sharing
Changelog:
* HSR was updated (fixes the display of Frontier region on map)
* Backend improvements and updates
* Switched legacy jpg+bmp assets to pngs to address repo size overrun on the dev side, and to smooth the process of onboarding the new pngs getting rendered. It does make the download a bit bigger unfortunately.
* Build & deployment system improvements, backup download now contains all dependencies.
* Updated some assets for libraries in catalog view
Download link if multiverse isnt working for you atm:
https://drive.google.com/file/d/13eqd91 ... sp=sharing
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
Downloaded from the link in the previous post.
Can't select TSB in the start menu
Getting:
[TSB_Extension.tdb Line (38): Unable to find library: a00a0000]
Signed in to the Multiverse and the only thing that happened was
This happens every time I sign in.
Can't select TSB in the start menu
Getting:
[TSB_Extension.tdb Line (38): Unable to find library: a00a0000]
Signed in to the Multiverse and the only thing that happened was
Code: Select all
2024-10-05 23:34:09 Downloaded: Cache\LFS_Lib.tdb
2024-10-05 23:34:10 Replaced extension: Collection\LFS_Lib.tdb
Stupid code. Do what I want, not what I typed in!
Finally sorted.
These are the files needed and these are how thier names need to be, any "EXPORT" in the names will stop the mod loading. These need to be directly in the Collection folder, not in the "...deployment..." folder.
From a quick 2 minute look, very impressive.
These are the files needed and these are how thier names need to be, any "EXPORT" in the names will stop the mod loading. These need to be directly in the Collection folder, not in the "...deployment..." folder.
From a quick 2 minute look, very impressive.
Stupid code. Do what I want, not what I typed in!
- Aury
- Fleet Admiral
- Posts: 5438
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
Oh oops, sorry if the deployment system misnamed some stuff, we'll look into that.
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
WOW! Good stuff!
Looks good, clever items and thank you for the tractor beam. This is like TBR where I don't think anyone will ever be able to explore it all!
Had a game breaking bug.
Tried to load the game and was stopped by this:
Looks good, clever items and thank you for the tractor beam. This is like TBR where I don't think anyone will ever be able to explore it all!
Had a game breaking bug.
Tried to load the game and was stopped by this:
Code: Select all
Unable to load game
Games\RELANAT-4111.sav: System 5b: Unable to load object.
State: Loading object subclass
ObjectClassID: 100007
Stupid code. Do what I want, not what I typed in!