The Backroads — an alternate route

Planning, discussion, release and support of registered extensions, libraries, adventures and other content is here.
Post Reply
Kourtious
Militia Lieutenant
Militia Lieutenant
Posts: 187
Joined: Fri Nov 14, 2014 10:00 pm
Location: Off in the distance

I don't know how to do that but I will gladly so if I can figure it out.

Also, I assume this isn't intentional?
Image
Elerius
Anarchist
Anarchist
Posts: 1
Joined: Thu Aug 06, 2020 3:41 am

This is reaaally cool, can I join the closed Beta? I would love to try this out.
User avatar
AssumedPseudonym
Fleet Officer
Fleet Officer
Posts: 1202
Joined: Thu Aug 29, 2013 5:18 am
Location: On the other side of the screen.

 PM sent!
Image

Mod prefixes: 0xA010 (registered) and 0xDCC8 (miscellaneous)

My mods on Xelerus: Click here!

Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)
TobiusBM
Miner
Miner
Posts: 31
Joined: Fri Oct 23, 2020 11:28 am

Elerius wrote:
Thu Aug 06, 2020 5:03 am
This is reaaally cool, can I join the closed Beta? I would love to try this out.
I would love to too!
User avatar
AssumedPseudonym
Fleet Officer
Fleet Officer
Posts: 1202
Joined: Thu Aug 29, 2013 5:18 am
Location: On the other side of the screen.

 Update of the (insert random time period here): Yes, I still exist; yes TBR still exists; yes, I am still making progress on it. Very slow progress, but progress nonetheless. A few things to look forward in the next update (which will (hopefully) be soon-ish) include:
» Properly functional Lambda ROMs, which I just spent half the afternoon thoroughly debugging and testing and poking at until they actually did what they were supposed to do.
» New late-game Bane stations — which I think are new to this update; it’s kinda been a while… <.< >.> <.<;
» New Trinity graphics that aren’t recreations of old KH2 Gummi Ships.

 I have a few ships I want to get re-rendered, and I’ll update once they are. It’s mostly minor graphical tweaks that nobody but me would probably even notice because I’m ridiculously picky sometimes. ¬.¬;
Image

Mod prefixes: 0xA010 (registered) and 0xDCC8 (miscellaneous)

My mods on Xelerus: Click here!

Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)
wasabiwaffles
Anarchist
Anarchist
Posts: 1
Joined: Sat Aug 29, 2020 9:31 pm

Elerius wrote:
Thu Aug 06, 2020 5:03 am
This is reaaally cool, can I join the closed Beta? I would love to try this out.
Just saw this mod featured on George's stream - would love a chance to try it too.
Tiber
Militia Lieutenant
Militia Lieutenant
Posts: 163
Joined: Tue Dec 18, 2018 4:12 pm

So, checking back in.
How's it going?
Starting couple more vanilla runs and thought of a follow up whit a mod... or alot, including this one.
So.... is the beta coming along nicely?
I will send u a pm when ready to go run mods..... actually ill send u a PM now, and prep an nice instal location for it.
User avatar
AssumedPseudonym
Fleet Officer
Fleet Officer
Posts: 1202
Joined: Thu Aug 29, 2013 5:18 am
Location: On the other side of the screen.

 After four years of kinda being about ninety percent back-burner’d, I have finally updated TBR. I have no idea what all I have changed since the last update, it’s been… a while, and my documentation of that sort of thing is somewhere between “lacking” and “nonexistent”. The main thing that pushed me to do the update was Arisaya and Song updating ships to 360 facings. I figured since I provided a good half of Song’s ship graphics, I might as well update mine to 360 facings, too. That whole process took about five-and-a-half weeks and wrapped up yesterday. (The Dragonfly was kind of a fustercluck, but I did manage to get its spritesheet done up, too.) So today I updated all of the code to handle the higher rotationCount and rotationColumns, got it all properly TDB-ified, and uploaded it to Multiverse.

 As always, if you have comments, questions, feedback, requests to join the beta, or anything else of the sort, please do give me a poke!
Image

Mod prefixes: 0xA010 (registered) and 0xDCC8 (miscellaneous)

My mods on Xelerus: Click here!

Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)
136166
Miner
Miner
Posts: 42
Joined: Sat Dec 21, 2024 8:13 am

<<INCOMING TRANSMISSION>>
All of this seems nice, can I jump on the Beta Bandwagon?
With thanks, 136166.

<<MESSAGE ENDS>>
Mk.3 Dual howitzer + 30% (Hexagene Booster) + Makayev weapon enhancer (+75%) + Wolf-class heavy gunship/Monitor = :D :) :o :shock: :lol:
P.S look in the profile tab Edit Signature to leave annoying messages like this!
P.S.S viewtopic.php?f=16&t=9149
P.S.S.S viewtopic.php?f=16&t=9152
136166
Miner
Miner
Posts: 42
Joined: Sat Dec 21, 2024 8:13 am

So, the Executioner-class behemoth, I think it is called.
You say it can maim the ICS? :)
No, on the Menu Screen, I set up a fight between an Executioner and a Phobos.
The Executioner won. :|
So I pit it up against the ICS.
The Executioner won. :shock:
I think the ICS lasted for a bit over 2 seconds.
It had barely enough time to spawn the Iocrym Sentinels. :twisted:
It did not maim. It disintergrated the ICS in practice. :cry:
Last edited by 136166 on Thu Feb 27, 2025 8:49 am, edited 1 time in total.
Mk.3 Dual howitzer + 30% (Hexagene Booster) + Makayev weapon enhancer (+75%) + Wolf-class heavy gunship/Monitor = :D :) :o :shock: :lol:
P.S look in the profile tab Edit Signature to leave annoying messages like this!
P.S.S viewtopic.php?f=16&t=9149
P.S.S.S viewtopic.php?f=16&t=9152
User avatar
AssumedPseudonym
Fleet Officer
Fleet Officer
Posts: 1202
Joined: Thu Aug 29, 2013 5:18 am
Location: On the other side of the screen.

 Yeah, the Executioner intentionally ridiculous. (TSB has a few ships that will handily dismantle it, though.) There’s only one spot it appears in game. If you see it, you’ve done a Very Bad Thing™ and may find yourself regretting it… >:)

 Fun fact about the XEC: It partially exists (canonically speaking) because of the Domain nodeships from TSB.
Image

Mod prefixes: 0xA010 (registered) and 0xDCC8 (miscellaneous)

My mods on Xelerus: Click here!

Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)
136166
Miner
Miner
Posts: 42
Joined: Sat Dec 21, 2024 8:13 am

Very Bad Thing!? :cry:

P.S the Ascendants are annoying. They have no good loot, and take a while to kill.
P.S.S The Blugeon Torpedoes look OP. You could probably kill a squad of cometfalls or the invading Sung fleet.
Mk.3 Dual howitzer + 30% (Hexagene Booster) + Makayev weapon enhancer (+75%) + Wolf-class heavy gunship/Monitor = :D :) :o :shock: :lol:
P.S look in the profile tab Edit Signature to leave annoying messages like this!
P.S.S viewtopic.php?f=16&t=9149
P.S.S.S viewtopic.php?f=16&t=9152
136166
Miner
Miner
Posts: 42
Joined: Sat Dec 21, 2024 8:13 am

Some odd things I have noticed:
1. Blugeon Torpedoes must be made out of a stable isotope of Uranium, and that I find that they are light. Furthermore, the launcher that fires them must be powerful.
2. I did some mining, and I found an asteroid marked: None. Avian Enterprises encounter.
3. That may link to the 'Rockies'. They come out of asteroids using camouflage and have monitors and stuff. I have thankfully only encountered one.
4. I am worried about the potential and sudden difficulty increase of going from the New Beyond to the Outer Realm. And I can't seem to get to Zyr from Rigel Aurelius. It leads just to Losteros Madthel, a binary system that doubles as the HQ of the Lambda Coalition.
Mk.3 Dual howitzer + 30% (Hexagene Booster) + Makayev weapon enhancer (+75%) + Wolf-class heavy gunship/Monitor = :D :) :o :shock: :lol:
P.S look in the profile tab Edit Signature to leave annoying messages like this!
P.S.S viewtopic.php?f=16&t=9149
P.S.S.S viewtopic.php?f=16&t=9152
136166
Miner
Miner
Posts: 42
Joined: Sat Dec 21, 2024 8:13 am

Oh, and some probably superflous feedback
The amount of Zyr stuff needs to increase a bit more. They seem a bit underarmed or underpopulated. Apart from those torpedoes.
I will say it: THE ASCENDANTS ARE ANNOYING!
Advanced mining holds? Count me in!
How come the Haentaro Union is neutral/friendly when they are outlaws, and why are they hostile to the Black Market and salvage nomads?
One time a binary system spawned with at least six salvaged nomads, and the Haentaro Union Center was right next to a Tempus Lab. They did not target the Tempus Lab, but all Molotoks, Zulus, Oromos and T-type transports were pwned by Enforcer-Class gunships. You might need to lower their patrol range if they are that close. The wrecks of the aforementioned Black Market ships littered the place like bodies, and like vultures to roadkill, the salvagers came. Another time, I got a Ironground Jurisdiction Navy ID ROM in a T-31 wreck after a chance encounter with a outlaw convoy, guarded by a bunch of Zulus. You might want to make the NotRandom or something. Also, I have not actually started from Zyr, as I prefer Velociraptor Corvettes to a Bootlegger. :)

P.S I might include some TBR stuff in my fanfics.
Mk.3 Dual howitzer + 30% (Hexagene Booster) + Makayev weapon enhancer (+75%) + Wolf-class heavy gunship/Monitor = :D :) :o :shock: :lol:
P.S look in the profile tab Edit Signature to leave annoying messages like this!
P.S.S viewtopic.php?f=16&t=9149
P.S.S.S viewtopic.php?f=16&t=9152
Post Reply