…Also I could have sworn I responded to this. Apparently the internet ate it.136166 wrote: ↑Fri Mar 14, 2025 5:55 amOh, and some probably superflous feedback
The amount of Zyr stuff needs to increase a bit more. They seem a bit underarmed or underpopulated. Apart from those torpedoes.
I will say it: THE ASCENDANTS ARE ANNOYING!
Advanced mining holds? Count me in!
How come the Haentaro Union is neutral/friendly when they are outlaws, and why are they hostile to the Black Market and salvage nomads?
One time a binary system spawned with at least six salvaged nomads, and the Haentaro Union Center was right next to a Tempus Lab. They did not target the Tempus Lab, but all Molotoks, Zulus, Oromos and T-type transports were pwned by Enforcer-Class gunships. You might need to lower their patrol range if they are that close. The wrecks of the aforementioned Black Market ships littered the place like bodies, and like vultures to roadkill, the salvagers came. Another time, I got a Ironground Jurisdiction Navy ID ROM in a T-31 wreck after a chance encounter with a outlaw convoy, guarded by a bunch of Zulus. You might want to make the NotRandom or something. Also, I have not actually started from Zyr, as I prefer Velociraptor Corvettes to a Bootlegger. :)
P.S I might include some TBR stuff in my fanfics.
P.S.S Woodpecker be like: *presses button* BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRT
Yeah, Zyrran forces do need to be a bit more populous.
Ascendants are supposed to be annoying, so I’m doing it right. ^.^
Haetenaro are, in fact, not outlaws. They’re actually a Zyrran offshoot. They deal in illegal goods, sure, but they… disapprove, shall we say, of the Sindikat’s business practices. Also, the whole Salvager thing they’ve got going on is because they want to loot the wrecks and view the Salvagers as competition. It’s something else I still need to implement at some point.
P.S.: Feel free!
P.P.S.: It’s sort of a tribute to a UE weapon from Escape Velocity: Override, actually. I won’t go so far as to say it’s a perfectly faithful recreation of it, but the red projectiles, short range, rate of fire, and general inaccuracy are all very much informed by my recollections of the game.