Osaka Player Ship

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Aury
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Posts: 5510
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

v1.0.5.0 is updated to API29 standards
Includes a new reactor installed stock on the ship
Fixes the jpg artifacts on the HUD
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
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AssumedPseudonym
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Location: On the other side of the screen.

 Wolfy, we have a problem:

Code: Select all

[OPS_ExtOsaka.tdb: Line (154): Invalid entity: OPS_itNakura20MWReactor]
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Mod prefixes: 0xA010 (registered) and 0xDCC8 (miscellaneous)

My mods on Xelerus: Click here!

Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)
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Aury
Fleet Admiral
Fleet Admiral
Posts: 5510
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

Fixed, it was a multiverse file api conflict issue.
Library reuploaded as v1.0.5.0a to resolve that
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
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AssumedPseudonym
Fleet Officer
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Posts: 1212
Joined: Thu Aug 29, 2013 5:18 am
Location: On the other side of the screen.

 Yep, it works now. ^.^
Image

Mod prefixes: 0xA010 (registered) and 0xDCC8 (miscellaneous)

My mods on Xelerus: Click here!

Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)
User avatar
Aury
Fleet Admiral
Fleet Admiral
Posts: 5510
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

Version 2.0.0.0 of the osaka is up, modernized to the API 53 standard, and with updated sprites!
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
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