v1.0.5.0 is updated to API29 standards
Includes a new reactor installed stock on the ship
Fixes the jpg artifacts on the HUD
Osaka Player Ship
- AssumedPseudonym
- Fleet Officer
- Posts: 1212
- Joined: Thu Aug 29, 2013 5:18 am
- Location: On the other side of the screen.
Wolfy, we have a problem:
Code: Select all
[OPS_ExtOsaka.tdb: Line (154): Invalid entity: OPS_itNakura20MWReactor]

Mod prefixes: 0xA010 (registered) and 0xDCC8 (miscellaneous)
My mods on Xelerus: Click here!
Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)
- Aury
- Fleet Admiral
- Posts: 5510
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
Fixed, it was a multiverse file api conflict issue.
Library reuploaded as v1.0.5.0a to resolve that
Library reuploaded as v1.0.5.0a to resolve that
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
- AssumedPseudonym
- Fleet Officer
- Posts: 1212
- Joined: Thu Aug 29, 2013 5:18 am
- Location: On the other side of the screen.
Yep, it works now. ^.^

Mod prefixes: 0xA010 (registered) and 0xDCC8 (miscellaneous)
My mods on Xelerus: Click here!
Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)
- Aury
- Fleet Admiral
- Posts: 5510
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
Version 2.0.0.0 of the osaka is up, modernized to the API 53 standard, and with updated sprites!
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>