The Stars Beyond

Planning, discussion, release and support of registered extensions, libraries, adventures and other content is here.
Post Reply
User avatar
Arisaya
Fleet Admiral
Fleet Admiral
Posts: 5568
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

Domain heavy gunship (that is the role, not the actual class, which I need to make a name for)
ImageImageImageImage
This ship essentially is a mini-command ship; it commands a flight of autonomous drones. Similar to the Dwarg master in that it acts as a commander, coordinating its subordinate ships, it is however substantially more advanced (and does not use zoanthrope pilots for the subordinate ships, as they are fully autonomous). The drones revert to a very basic AI if their commander is destroyed, and while not defecting to the killer as the zoanthropes will, they will ... simply bee-line on the closest target hostile to them. Regardless if it can totally kick their butts. (Normally, they will fly in formation led by the command ship, and it will make informed choices as to what to attack and what they should run from, ie, enemy stations or capships. It's more of an issue for the drones controlled by a station, given those are relayed direct orders to attack specific targets in the system, harassing enemy stations, disrupting enemy shipments, etc - very similar to the tactical-AI the CW Collective will be using. Those drones, if their station's carrier signal is cut off, will lose their standing orders and revert to the game's basic AI)
These ships can control up to 6 drones, the least of any domain command ship or station. Usually 3-4 is a more normal count. Drones, while relatively fragile, are well-armed.
Domain heavy gunships are equiped with a D32-Grenade launcher, which is compatible with all Ansabi grenades (and vice versa; it's a nearly perfect clone of the Ansabi version, though Domain versions of the grenades tend to be marginally cheaper and slightly inferior in range - though they are even lighter than the Ansabi grenades, which are already quite light. The D32 also cannot launch Ansabi bombs (Expensive, but very high yield ammo that use up little cargo space relative to their punch).
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
User avatar
Arisaya
Fleet Admiral
Fleet Admiral
Posts: 5568
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

Domain:

Gameplay Info:
Major Power
Use ion, positron, and a single really other-wise lousy graviton gun that can bypass shields based on level.
Focus on expansion & aquisition of new technologies
Native Corpoations: None
Friendly Neighbors: None (Neutral towards Teratons, Ringers, Kaidan)
Enemies: Ares, Teratons, Ansabi, Ranx, CW/Collective, Luminous
Supply: Equipment
Demand: Any device or enhancers of level 8+, ores
Currency: Rins
NOTE: player cannot actively trade with them; not planned yet anyways

The Domain is, like the Teratons, an off-shoot of the ringers... but in this case, in a different direction. As apposed to for-sciencing and experimenting in biology, the Domain took to lowering the boundary between man & machine, eventually becoming... rather indistinguishable from eachother. They are not a collective, like the CW Collective AI or a distributed heirarchal (in TX2, luminous is not a single AI) node-based AI, as the luminous are, they are composed of fully autonomous individuals, though... they can't be called much beyond that. Due to some remote feelings of kinship, they share a terse neutrality towards the ringers & teratons, while they attack the Ares for encroaching on their territory, are at war with the Ansabi over accusations of technological (weapons) theft (it is confirmed they did steal technology during the war, however the original accusations have been vehemently denied by the Domain leadership), are attacked by the Ranx for their association to the Ringers & encroachment on their territory, are attacked by the Collective for having attempted to launch an attack on a CW lamplighter research & design facility (in a failed attempt to steal the designs for the antimatter weapon's earliest prototypes), and prey on the Luminous for their technology, spurring the Luminous to develop better adaptive systems to compensate, cumulating most recently in the domain designing a graviton gun that can bypass (with fair success) the adaptive shields of the luminous (or any shields really) , even though its damage is rather underwhelming.
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
User avatar
Arisaya
Fleet Admiral
Fleet Admiral
Posts: 5568
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

New name: Transcendence eXtended 2 has been renamed to Transcendence: The Stars Beyond
(I'm using the acronym "TSB" now, as opposed to TX2)

Of every idea I had, it was the only one with an easy-to-say (and type) acronym. :lol:
Also it refects the nature of the mod better than TX2 had.

I'm currently implementing the modularization feautures which were created in version 1.03 of Transcendence.
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
User avatar
Arisaya
Fleet Admiral
Fleet Admiral
Posts: 5568
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

Ansabi Metropolis
Image
These massive stations, while huge, actually carry only about two times as many people as an Ansabi habitat, which is substantially smaller. The reason for that is that these stations are the scientific centers of the Ansabi Foundation; they contain numerous laboratories, research facilities, and more. Their centers are dominated by massive chambers designed to act as controlled environments, often for testing new starship technologies and the like in secret, away from prying eyes - mainly the domain's. These stations are comparitevely rare, similar to their commonwealth counterparts.

These stations provide:
-Trade services (rins only)
-Mission hook (generic Ansabi missions [ie, rescue freighter from Domain attack])
-Full dock services
--Refuel
--Armor Repair
--Device Install [no ID check]
--Device Uninstall
--Reactor Upgrade
--Device Repair [Now a fairly common service at shipyards/drydocks, but charges a premium. Enhancers are better, if you can find them.]
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
george moromisato
Developer
Developer
Posts: 2998
Joined: Thu Jul 24, 2003 9:53 pm
Contact:

Nice! I really like the new name.
User avatar
Arisaya
Fleet Admiral
Fleet Admiral
Posts: 5568
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

:D
Thanks george!

~also, I'm adding in a few reactor alternatives; the Ansabi have a pair of pricy reactors, in 750MW & 1GW sizes, that cost substantially more and are on the heavier side, but have over double the fuel efficiency of any reactor except the Nova 100, as well as store more fuel. I'm hoping to later get more scripts for reactors, allowing me to do things like change efficiency, power output, and fuel storage on the fly, without needing to use enhancements (Allowing them to be sepparatly enhanced). Sort of like <getMaxHP>, but for reactors instead of shields/armor
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
User avatar
SiaFu
Commonwealth Pilot
Commonwealth Pilot
Posts: 88
Joined: Thu Jul 08, 2010 4:10 pm

Now you mention it: what exactly do the +Enhanced reactors get except the visible +20% increase in output, and a substantial increase in value?
What are the changes to capacity and efficiency when using Ingenuity or StK's university?
Image
Mods here & there.Banners thanks to: digdug .
User avatar
Arisaya
Fleet Admiral
Fleet Admiral
Posts: 5568
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

I'm not entirely sure; I'm doing this xml-side as opposed to enhancement side. I'd love to have script-side control as well, but that will have to wait till george can implment that.
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
User avatar
Arisaya
Fleet Admiral
Fleet Admiral
Posts: 5568
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

The crown jewel of the Ansabi fleet; the Ansabi Command Ship
ImageImageImageImage

Only 2 operational ships of this class are currently in existance, with a third under construction, but years from completion.
These ships can burn through virtually any opposition within the quarantine zone. The only ships in the quarantine zone that are of comparable firepower and size are the two 4th generation of CSC's, ares battlecarriers, the wyveran queen, and the four luminous meta-assemblers. (ICS and therrus dyson ship are not included, given that they are not in the QZ, and are arguably more powerful. Kaidan carriers, while comparable in size and raw damage, lack the advanced damage types to be included.)
While a CW, Ares, Ringer, Teraton or Domain fleet could take on one of these ships, there is a low probability of coming off without staggering casualties; this hasn't stopped the Domain from attempting to take one out, and failing abysmally as they realized the forces they had committed - 6 cruisers and 10 wings of gunships - were insufficient to kill the ACS, which succeeded in wiping out the attack forces and retreating into Ansabi held territory for repairs before the Domain could send a second wave.

Rumor has it the Domain are drafting up plans for their own equally massive command ship, though Commonwealth Intelligence reports indicate that the Domain has only managed to put them down on paper.
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
george moromisato
Developer
Developer
Posts: 2998
Joined: Thu Jul 24, 2003 9:53 pm
Contact:

Beautiful! And kacking scary!
User avatar
Arisaya
Fleet Admiral
Fleet Admiral
Posts: 5568
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

Thanks George! :D
In image dimensions, this is the biggest QZ ship at 352px, followed by the wyveran queen at 336, and then gen 4 CSCs, ares carriers, wyveran elder guardians, and maidan carriers at 320px.
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
User avatar
Arisaya
Fleet Admiral
Fleet Admiral
Posts: 5568
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

Also wanted to point out I finally fixed the corruption causing the XML stream errors. This means I am back to modding. :)
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
george moromisato
Developer
Developer
Posts: 2998
Joined: Thu Jul 24, 2003 9:53 pm
Contact:

Wolfy wrote:Also wanted to point out I finally fixed the corruption causing the XML stream errors. This means I am back to modding. :)
Cool! What was the problem? Can I add a better error message to help catch the problem earlier?
User avatar
Arisaya
Fleet Admiral
Fleet Admiral
Posts: 5568
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

the problem was a very strange, seemingly randomly non-random; every instance of "filename=" in the TSB folder got turned into "firename="... I honestly have no idea how that could have happened. Maybe I accidentally did that when fiddling with jedit's whole-directory find/replace?
Anyways it seems that in the <modules>, it managed to cause an xml stream error as opposed to a "cannot find file" error

-Also, if anyone is wondering, no I have never played starcraft, not for any real duraction of time anyways. Don't remember much of it.

== and if anyone was wondering what that comment was about, atarlost was just pointing out some aesthetic similarities.

~~~ on irc that is
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
Anubis
Anarchist
Anarchist
Posts: 17
Joined: Fri Oct 22, 2010 4:58 am
Location: Where coordinates, either temporal or spacial, have no meaning.

Impressive progress and work you've made recently!
If you need any help with the xml's, I might still be able to lend a hand.
BTW - I see that you have real modules now - are those the ones I helped you make originally for the 1.0 transition? BTW - I got transcendence version 1.03 a few hours ago, before I though neurohack went down because I typed the url wrong :oops:
Post Reply