Sorry it took so long, but the Network is compatible for 1.07 now. My problem was that the Huari adventure was separated from the main storyline, and you can't take entities (stations, systems, images, etc) out of it. I had to copy and edit Huari.xml and re-declare all the UNIDs.
As for Terek, I got his achievements fixed, so it isn't tied to Volkov anymore. I also looked, and his orders seem to work. You have to target a ship to him to attack, and he has to be attacking to order him to come back. I can set up his orders to work like the CSC wingmen, if that is easier, but they're designed for squads, so I'd have to change some.
If you find any errors please post them.
[MOD] The Network
-
- Fleet Officer
- Posts: 1036
- Joined: Wed Feb 03, 2010 4:28 am
- Location: Researching how to make St. Kats star go supernova.
- Contact:
Play in over 100 systems in a network. Play the 2011 Mod Of the Year
and the highest rated mod on Xelerus, The Network.
Play the July Mod of the Month, Fellow Pilgrims!
Play My other mods as well
(Drako Slyith)* I am a person
(Eliza chatbot)> Do you believe it is normal to be a person?
Sounds great! I'm too far into another 1.06a run to try 1.07 yet though.
I did notice that the Terek glitch in 1.06a affects the listing of Jenna and Rama too.
I finally found a stargate to New Alcatraz, so we'll see what that's all about.
I think that's the only thing I haven't explored pre St Kats.
Also I have two listings for my military rank, not sure why.
My compliments on a certain surprise that had me dodging massive swarms of enemies before I figured out what to do to handle the problem. Quite fun! Glad I was fairly well equipped, and had some domina powers to keep me alive. I do like my fast x-ray laser with the collimator. Seems to work better than the fancy green shooter I came across.
So far:
WALKER
Black Market rank Sindikat lieutenant
Commonwealth militia rank Colonel
Commonwealth militia rank Colonel
Domina relationship Adept
Genome Human male
Korolov rank Legend
Money (credits) 808,451
Score 254,690
Ship class Britannia-class Heavy Gunship
Time played 1 day and 9 hours
Version 1.06a
ACHIEVEMENTS & REGRETS
Became Legendary Hero of the Arena
Destroyed the Fortress in the Charon system
Helped Terek escape
Liberated Raisu station
Rescued Mr. Katami from the Black Market
COMBAT
Enemy ships destroyed 3311
Enemy stations destroyed 301
Friendly ships destroyed 10
COMMERCE
Profit on arms 436,036
Profit on goods and materials 388,320
Profit on illegal items 44,550
Profit on ship's equipment 54,270
CONDUCTS
Honored permadeath
Never destroyed friendly stations
ENEMY SHIPS DESTROYED
The Slicer 1
Manticore-class heavy gunship 3
Centurion-class heavy gunship 1
pirate ship Kronosaurus 1
Charon frigate 33
EI500-class freighter 2
Barbary-class gunship 3
Drake-class missileship 29
EI200-class freighter 1
Sapphire-class yacht 3
Meth enforcer 9
Marauder raid platform 9
Ronin/C-class gunship 9
200A defender auton 1
Viking II-class gunship 55
Zoanthrope raider 13
Wind slaver 13
Heliotrope gunship 11
Revelations-class missileship 14
Plague-class gunship 28
Sotho-class gunship 19
Hammerhead II-class gunship 50
Arco Vaughn 1
Ronin/B-class gunship 11
Urak sentinel 73
T31-class armed transport 10
Corsair II-class gunship 286
Oromo-class gunship 22
EI100-class freighter 6
Viking-class gunship 407
Centauri heavy raider 25
Borer II-class gunship 62
Ronin/A-class gunship 5
Earthzone-class armed shuttle 87
Zulu II-class gunship 37
Himal interceptor 80
medium IAV 1
Zulu-class gunship 124
Hornet-class battlepod 624
Hammerhead-class gunship 65
light IAV 3
Borer-class gunship 97
Corsair-class gunship 814
Tenhove-class sentinel 23
Centauri raider 140
ENEMY STATIONS DESTROYED
outlaw duranium mine 2
Death Drug Cartel outpost 4
Dwarg colony 2
Marauder compound 2
Marauder outpost 8
outlaw ceralloy mine 11
Sapiens compound 2
Sung slave camp 1
Anarchist settlement 9
Charon Pirate Flight Controller 3
Charon Pirates stronghold 26
Fortress of the Charon Pirates 1
Heliotrope outpost 2
outlaw haven 3
outlaw palladium mine 23
Sapiens camp 7
Shipyard of the Charon Pirates 1
Urak mine 9
Abbasid outpost 3
Anarchist gathering 23
Centauri Warlords stronghold 11
Charon Pirates outpost 23
Himal refuge 17
outlaw base 9
outlaw camp 12
outlaw titanium mine 31
Urak outpost 6
Anarchist camp 11
Centauri Warlords camp 10
Charon Pirates cache 27
Arco Vaughn's container habitat 1
Charon Pirate Stronghold 1
EXPLORATION
Systems visited 39
Never reached Jiang's Star
Never reached Point Juno
Never reached Heretic
Never reached the Galactic Core
EXTENSIONS
Auto-refuel
Captain's log 3.0
Empty Wrecks Explode
Extension d211fd00
Extension d512f100
Extension dfff0006
Extension e3d50000
Fabricator stats shown
Ore scanning program
Quick loot
Renamer module
shipInterior 2.0
Stargate Dock 'n' Go Override v2
The Almighty Wrench
The Network
UGW base resources
UGW dockscreens
UGW mule and auton base
UGW wingmen
FRIENDLY SHIPS DESTROYED
Molotok bounty hunter 1
Ronin/B-class gunship 2
T31-class armed transport 1
Ronin/A-class gunship 1
Zulu-class gunship 5
ITEMS INSTALLED
Hanzo blaster
Yoroi MX shield generator
blast plate
Dragonfly missile system
class V deflector
device labeled "Lab Use Only"
Makayev launcher
Nova-100 reactor
omnidirectional particle cannon
x-ray laser cannon
dual turbolaser cannon
heavy Urak armor
ICX missile defense turret
Korolov archcannon
Nova-50 reactor
particle accelerator
patcher arm
smuggler's cargo hold
double titanium barricade
miners's cargo hold
monopole deflector screen
NAMI missile launcher
Nova-25 reactor
solar panel array
cannon accelerator
DM1500 disposable missile rack
mining laser
reactive armor
class I deflector
laser collimator
light titanium armor
recoilless cannon
titanium armor
MISSIONS & ACTIVITIES
Commonwealth habitat missions 5
Commonwealth militia missions 4
Commonwealth militia missions 4
Korolov escort missions 19
Mining colony missions 4
Money earned on missions 16,000
Psionics offered to Domina 32
Slaves freed 4
WEAPONS FIRED
Hanzo blaster 374
Dragonfly missile system 1
omnidirectional particle cannon 9,141
x-ray laser cannon 13,483
dual turbolaser cannon 2,576
DM1500 disposable missile rack 16
mining laser 12,867
laser cannon 4,160
recoilless cannon 55
I did notice that the Terek glitch in 1.06a affects the listing of Jenna and Rama too.
I finally found a stargate to New Alcatraz, so we'll see what that's all about.
I think that's the only thing I haven't explored pre St Kats.
Also I have two listings for my military rank, not sure why.
My compliments on a certain surprise that had me dodging massive swarms of enemies before I figured out what to do to handle the problem. Quite fun! Glad I was fairly well equipped, and had some domina powers to keep me alive. I do like my fast x-ray laser with the collimator. Seems to work better than the fancy green shooter I came across.
So far:
WALKER
Black Market rank Sindikat lieutenant
Commonwealth militia rank Colonel
Commonwealth militia rank Colonel
Domina relationship Adept
Genome Human male
Korolov rank Legend
Money (credits) 808,451
Score 254,690
Ship class Britannia-class Heavy Gunship
Time played 1 day and 9 hours
Version 1.06a
ACHIEVEMENTS & REGRETS
Became Legendary Hero of the Arena
Destroyed the Fortress in the Charon system
Helped Terek escape
Liberated Raisu station
Rescued Mr. Katami from the Black Market
COMBAT
Enemy ships destroyed 3311
Enemy stations destroyed 301
Friendly ships destroyed 10
COMMERCE
Profit on arms 436,036
Profit on goods and materials 388,320
Profit on illegal items 44,550
Profit on ship's equipment 54,270
CONDUCTS
Honored permadeath
Never destroyed friendly stations
ENEMY SHIPS DESTROYED
The Slicer 1
Manticore-class heavy gunship 3
Centurion-class heavy gunship 1
pirate ship Kronosaurus 1
Charon frigate 33
EI500-class freighter 2
Barbary-class gunship 3
Drake-class missileship 29
EI200-class freighter 1
Sapphire-class yacht 3
Meth enforcer 9
Marauder raid platform 9
Ronin/C-class gunship 9
200A defender auton 1
Viking II-class gunship 55
Zoanthrope raider 13
Wind slaver 13
Heliotrope gunship 11
Revelations-class missileship 14
Plague-class gunship 28
Sotho-class gunship 19
Hammerhead II-class gunship 50
Arco Vaughn 1
Ronin/B-class gunship 11
Urak sentinel 73
T31-class armed transport 10
Corsair II-class gunship 286
Oromo-class gunship 22
EI100-class freighter 6
Viking-class gunship 407
Centauri heavy raider 25
Borer II-class gunship 62
Ronin/A-class gunship 5
Earthzone-class armed shuttle 87
Zulu II-class gunship 37
Himal interceptor 80
medium IAV 1
Zulu-class gunship 124
Hornet-class battlepod 624
Hammerhead-class gunship 65
light IAV 3
Borer-class gunship 97
Corsair-class gunship 814
Tenhove-class sentinel 23
Centauri raider 140
ENEMY STATIONS DESTROYED
outlaw duranium mine 2
Death Drug Cartel outpost 4
Dwarg colony 2
Marauder compound 2
Marauder outpost 8
outlaw ceralloy mine 11
Sapiens compound 2
Sung slave camp 1
Anarchist settlement 9
Charon Pirate Flight Controller 3
Charon Pirates stronghold 26
Fortress of the Charon Pirates 1
Heliotrope outpost 2
outlaw haven 3
outlaw palladium mine 23
Sapiens camp 7
Shipyard of the Charon Pirates 1
Urak mine 9
Abbasid outpost 3
Anarchist gathering 23
Centauri Warlords stronghold 11
Charon Pirates outpost 23
Himal refuge 17
outlaw base 9
outlaw camp 12
outlaw titanium mine 31
Urak outpost 6
Anarchist camp 11
Centauri Warlords camp 10
Charon Pirates cache 27
Arco Vaughn's container habitat 1
Charon Pirate Stronghold 1
EXPLORATION
Systems visited 39
Never reached Jiang's Star
Never reached Point Juno
Never reached Heretic
Never reached the Galactic Core
EXTENSIONS
Auto-refuel
Captain's log 3.0
Empty Wrecks Explode
Extension d211fd00
Extension d512f100
Extension dfff0006
Extension e3d50000
Fabricator stats shown
Ore scanning program
Quick loot
Renamer module
shipInterior 2.0
Stargate Dock 'n' Go Override v2
The Almighty Wrench
The Network
UGW base resources
UGW dockscreens
UGW mule and auton base
UGW wingmen
FRIENDLY SHIPS DESTROYED
Molotok bounty hunter 1
Ronin/B-class gunship 2
T31-class armed transport 1
Ronin/A-class gunship 1
Zulu-class gunship 5
ITEMS INSTALLED
Hanzo blaster
Yoroi MX shield generator
blast plate
Dragonfly missile system
class V deflector
device labeled "Lab Use Only"
Makayev launcher
Nova-100 reactor
omnidirectional particle cannon
x-ray laser cannon
dual turbolaser cannon
heavy Urak armor
ICX missile defense turret
Korolov archcannon
Nova-50 reactor
particle accelerator
patcher arm
smuggler's cargo hold
double titanium barricade
miners's cargo hold
monopole deflector screen
NAMI missile launcher
Nova-25 reactor
solar panel array
cannon accelerator
DM1500 disposable missile rack
mining laser
reactive armor
class I deflector
laser collimator
light titanium armor
recoilless cannon
titanium armor
MISSIONS & ACTIVITIES
Commonwealth habitat missions 5
Commonwealth militia missions 4
Commonwealth militia missions 4
Korolov escort missions 19
Mining colony missions 4
Money earned on missions 16,000
Psionics offered to Domina 32
Slaves freed 4
WEAPONS FIRED
Hanzo blaster 374
Dragonfly missile system 1
omnidirectional particle cannon 9,141
x-ray laser cannon 13,483
dual turbolaser cannon 2,576
DM1500 disposable missile rack 16
mining laser 12,867
laser cannon 4,160
recoilless cannon 55
-
- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
Just a small issue, but now that the Galactic Map isn't installed automatically, some player may get lost in the "ring" systems like Charon-Korolov, and may spend hours wandering around looking for an exit.
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
-
- Militia Captain
- Posts: 614
- Joined: Wed Mar 02, 2011 7:45 pm
- Location: Patrolling Scarborough Shoal and the Spratlys Islands (West Philippine Sea)
That's funny. I never had a problem with the stargates in the Charon-Korolov system.....RPC wrote:Just a small issue, but now that the Galactic Map isn't installed automatically, some player may get lost in the "ring" systems like Charon-Korolov, and may spend hours wandering around looking for an exit.

My only issue is with Hard Head Trent and Terek being mentioned escaping without my help. Hehehe.

....oops and also not being able to find Huaramaca "at the end of a nebula branching off a maze in the Sanctuary System"...

.....cry without weeping......
.....talk without speaking......
.....scream without raising your voice......
.....talk without speaking......
.....scream without raising your voice......
-
- Militia Captain
- Posts: 614
- Joined: Wed Mar 02, 2011 7:45 pm
- Location: Patrolling Scarborough Shoal and the Spratlys Islands (West Philippine Sea)
Ok just downloaded the new version. Thanks again Drako. 

.....cry without weeping......
.....talk without speaking......
.....scream without raising your voice......
.....talk without speaking......
.....scream without raising your voice......
-
- Fleet Officer
- Posts: 1036
- Joined: Wed Feb 03, 2010 4:28 am
- Location: Researching how to make St. Kats star go supernova.
- Contact:
I should change the wording there. It's at the end of a mini-network similar to Charon-Korolov. At the end of it there's a big network. In it is the stargate leading to Huaramarca. There should be a station there to help you find it.erik dela cruz wrote: ....oops and also not being able to find Huaramaca "at the end of a nebula branching off a maze in the Sanctuary System"...
Play in over 100 systems in a network. Play the 2011 Mod Of the Year
and the highest rated mod on Xelerus, The Network.
Play the July Mod of the Month, Fellow Pilgrims!
Play My other mods as well
(Drako Slyith)* I am a person
(Eliza chatbot)> Do you believe it is normal to be a person?
-
- Militia Captain
- Posts: 614
- Joined: Wed Mar 02, 2011 7:45 pm
- Location: Patrolling Scarborough Shoal and the Spratlys Islands (West Philippine Sea)
Now that you've mentioned it Drako, I'll hunt for it again. I'm playing 1.05a(still with the Network but resting for I fell into those CW-Ares battlefront systems still dodging death), 1.06a(also with the Network) and 1.07a(I'll give this a try) so that would be fun!
Thanks dude.

Thanks dude.

.....cry without weeping......
.....talk without speaking......
.....scream without raising your voice......
.....talk without speaking......
.....scream without raising your voice......
Hello, i'm new in Forum, but not new in Transcendence. Can someone please tell me where can i find the Galactic Map (where you can see all the systems)? If i press "N" it says "Galactic Map not installed". Last time i played it (a year ago may be) i had it, but i forgot where did i get it from.
Thank you!
Thank you!
-
- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
HI and welcome to the forums extempore!
Well, in 1.07a, the Galactic map isn't automatically installed, so you have to earn it in a new mission that shows up in St. Kats.
I suggest the Captain's Log mod to at least keep track of the order of the systems you've travelled, but after that, just speed onto St. Kat's and complete the Taikon mission. Hope this helps, and safe travelling!
Well, in 1.07a, the Galactic map isn't automatically installed, so you have to earn it in a new mission that shows up in St. Kats.
I suggest the Captain's Log mod to at least keep track of the order of the systems you've travelled, but after that, just speed onto St. Kat's and complete the Taikon mission. Hope this helps, and safe travelling!
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
-
- Fleet Officer
- Posts: 1036
- Joined: Wed Feb 03, 2010 4:28 am
- Location: Researching how to make St. Kats star go supernova.
- Contact:
I might add an item like the targeting rom that installs the galactic map. Then you could get it in a few systems, and not get lost.
Play in over 100 systems in a network. Play the 2011 Mod Of the Year
and the highest rated mod on Xelerus, The Network.
Play the July Mod of the Month, Fellow Pilgrims!
Play My other mods as well
(Drako Slyith)* I am a person
(Eliza chatbot)> Do you believe it is normal to be a person?
That would be just great.Drako Slyith wrote:I might add an item like the targeting rom that installs the galactic map. Then you could get it in a few systems, and not get lost.


-
- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
Lol, nice
Good ol' paper and pen 


Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
-
- Fleet Officer
- Posts: 1533
- Joined: Tue Mar 22, 2011 8:43 pm
- Location: Alaska
- Contact:
Earlier tonight the girls were cooking and one asked "how big is 8x10?" I said about the size of a piece of paper and she gave me this totally blank look like I expected her know what paper is......RPC wrote:Lol, niceGood ol' paper and pen
The Galactic Map and I have yet to be friends ( I am not in the regular game for 1.07a ) However the Nodes of the Universe's gates remain the same but each game generates different named systems.
Essentially, here you go in a straight line :
Code: Select all
<!-- LEVEL I -->
<Node ID="SE">
<System
name= "Eridani"
level= "1"
attributes= "newBeyond"
>
<System UNID="&ssStartonEridani;"/>
</System>
</Node>
<Node ID="C1">
<System
level= "1"
attributes= "newBeyond"
>
<Table>
<System chance="30" name="Groombridge" UNID="&ssEarthSpaceStandard;"/>
<System chance="40" name="Lalande" UNID="&ssEarthSpaceRedDwarf;"/>
<System chance="30" name="5 Indi" UNID="&ssEarthSpaceAsteroids;"/>
</Table>
</System>
</Node>
<!-- LEVEL II -->
<Node ID="C3">
<System
level= "2"
attributes= "NewBeyond"
>
<Table>
<System chance="25" name="Orgos" UNID="&ssEarthSpaceStandard;"/>
<System chance="25" name="Ross 248" UNID="&ssEarthSpaceRedDwarf;"/>
<System chance="25" name="Cairn" UNID="&ssEarthSpaceAsteroids;"/>
<System chance="25" name="Ras Alhague" UNID="&ssEarthSpaceDesert;"/>
</Table>
</System>
</Node>
<Node ID="C3A">
<System
level= "2"
attributes= "newBeyond"
>
<Table>
<System chance="50" name="Lacaille" UNID="&ssEarthSpaceRedDwarf;"/>
<System chance="50" name="Cygni" UNID="&ssEarthSpaceAsteroids;"/>
</Table>
</System>
</Node>
<Node ID="BA">
<System
name= "Rigel Aurelius"
level= "2"
attributes= "newBeyond"
>
<System UNID="&ssBattleArena;"/>
</System>
</Node>
<!-- LEVEL III -->
<Node ID="C4">
<System
level= "3"
attributes= "newBeyond"
>
<Table>
<System chance="17" name="Van Maanen" UNID="&ssEarthSpaceStandard;"/>
<System chance="8" name="Moren-Lin" UNID="&ssEarthSpaceBinary;"/>
<System chance="25" name="Jotunheim" UNID="&ssEarthSpaceRedDwarf;"/>
<System chance="25" name="Hena's Star" UNID="&ssEarthSpaceAsteroids;"/>
<System chance="25" name="Ankaa" UNID="&ssEarthSpaceDesert;"/>
</Table>
</System>
</Node>
<Node ID="C4A">
<System
level= "3"
attributes= "newBeyond"
>
<Table>
<System chance="17" name="Manchester" UNID="&ssEarthSpaceStandard;"/>
<System chance="8" name="Fridlund" UNID="&ssEarthSpaceBinary;"/>
<System chance="25" name="L372" UNID="&ssEarthSpaceRedDwarf;"/>
<System chance="25" name="Kaus Media" UNID="&ssEarthSpaceAsteroids;"/>
<System chance="25" name="Al Maisan" UNID="&ssEarthSpaceDesert;"/>
</Table>
</System>
</Node>
<Node ID="CP">
<System
name="Charon"
level= "3"
attributes= "newBeyond"
>
<System UNID="&ssCharonPirateFortress;"/>
</System>
</Node>
<!-- LEVEL IV -->
<Node ID="SK">
<System
name= "St. Katharine's Star"
level= "4"
attributes= "stKatharine"
>
<System UNID="&ssStKatharine;"/>
</System>
</Node>
<Node ID="C5A">
<System
level= "4"
attributes= "ungoverned"
>
<Table>
<System chance="50" name="Mu Casser" UNID="&ssEarthSpaceStandard;"/>
<System chance="50" name="Dorado" UNID="&ssEarthSpaceDesert;"/>
</Table>
</System>
</Node>
<Node ID="C5">
<System
level= "4"
attributes= "ungoverned"
>
<Table>
<System chance="17" name="Humboldt" UNID="&ssEarthSpaceStandard;"/>
<System chance="8" name="Neheb" UNID="&ssEarthSpaceBinary;"/>
<System chance="25" name="70 Ophiuchi" UNID="&ssEarthSpaceRedDwarf;"/>
<System chance="25" name="Draconis" UNID="&ssEarthSpaceAsteroids;"/>
<System chance="25" name="Hadar" UNID="&ssEarthSpaceDesert;"/>
</Table>
</System>
</Node>
<!-- LEVEL V -->
<Node ID="C6">
<System
level= "5"
attributes= "ungoverned"
>
<Table>
<System chance="17" name="Orthrus" UNID="&ssEarthSpaceBinary;"/>
<System chance="8" name="Kinder's Star" UNID="&ssEarthSpaceStandard;"/>
<System chance="17" name="Lebezerin" UNID="&ssEarthSpaceNebulae;"/>
<System chance="8" name="Kruger 60" UNID="&ssEarthSpaceRedDwarf;"/>
<System chance="25" name="Tiberius" UNID="&ssEarthSpaceAsteroids;"/>
<System chance="17" name="Acheron" UNID="&ssEarthSpaceVolcanic;"/>
<System chance="8" name="Khaldun" UNID="&ssEarthSpaceDesert;"/>
</Table>
</System>
</Node>
<Node ID="C6A">
<System
level= "5"
attributes= "ungoverned"
>
<Table>
<System chance="17" name="Junger" UNID="&ssEarthSpaceStandard;"/>
<System chance="8" name="Ravena" UNID="&ssEarthSpaceBinary;"/>
<System chance="17" name="Jaoel" UNID="&ssEarthSpaceNebulae;"/>
<System chance="8" name="55 Cancri" UNID="&ssEarthSpaceRedDwarf;"/>
<System chance="25" name="Trajan" UNID="&ssEarthSpaceAsteroids;"/>
<System chance="17" name="Tarterus" UNID="&ssEarthSpaceVolcanic;"/>
<System chance="8" name="Shihab" UNID="&ssEarthSpaceDesert;"/>
</Table>
</System>
</Node>
<Node ID="CD">
<System
name= "Sanctuary"
level= "5"
attributes= "ungoverned"
>
<System UNID="&ssEarthSpaceNebulae;"/>
</System>
</Node>
<Node ID="C7">
<System
level= "5"
attributes= "ungoverned"
>
<Table>
<System chance="17" name="Amphion" UNID="&ssEarthSpaceBinary;"/>
<System chance="8" name="Kanto" UNID="&ssEarthSpaceStandard;"/>
<System chance="17" name="Raziel" UNID="&ssEarthSpaceNebulae;"/>
<System chance="8" name="Estelle" UNID="&ssEarthSpaceRedDwarf;"/>
<System chance="25" name="Domitus" UNID="&ssEarthSpaceAsteroids;"/>
<System chance="17" name="Gehenna" UNID="&ssEarthSpaceVolcanic;"/>
<System chance="8" name="Arrakis" UNID="&ssEarthSpaceDesert;"/>
</Table>
</System>
</Node>
<!-- LEVEL VI -->
<Node ID="C8">
<System
level= "6"
attributes= "ungoverned"
>
<Table>
<System chance="17" name="Zethus" UNID="&ssEarthSpaceBinary;"/>
<System chance="8" name="Nobunaga" UNID="&ssEarthSpaceStandard;"/>
<System chance="20" name="Galgaliel" UNID="&ssEarthSpaceNebulae;"/>
<System chance="5" name="Cinder" UNID="&ssEarthSpaceRedDwarf;"/>
<System chance="25" name="Numerianus" UNID="&ssEarthSpaceAsteroids;"/>
<System chance="20" name="Exael" UNID="&ssEarthSpaceVolcanic;"/>
<System chance="5" name="Alembra" UNID="&ssEarthSpaceDesert;"/>
</Table>
</System>
</Node>
<Node ID="C8A">
<System
level= "6"
attributes= "ungoverned"
>
<Table>
<System chance="50" name="Maharashtra" UNID="&ssEarthSpaceNebulae;"/>
<System chance="50" name="Bhutihan" UNID="&ssEarthSpaceVolcanic;"/>
</Table>
</System>
</Node>
<Node ID="C9">
<System
name= "Jiang's Star"
level= "6"
attributes= "ungoverned"
>
<System UNID="&ssEarthSpaceVolcanic;"/>
</System>
</Node>
<!-- LEVEL VII -->
<Node ID="A1">
<System
level= "7"
attributes= "outerRealm"
>
<Table>
<System chance="17" name="Sleng" UNID="&ssEarthSpaceStandard;"/>
<System chance="8" name="Enkidu" UNID="&ssEarthSpaceBinary;"/>
<System chance="25" name="Tzadkiel" UNID="&ssEarthSpaceNebulae;"/>
<System chance="25" name="Severian's Star" UNID="&ssEarthSpaceAsteroids;"/>
<System chance="25" name="Flauros" UNID="&ssEarthSpaceVolcanic;"/>
</Table>
</System>
</Node>
<Node ID="A2">
<System
level= "7"
attributes= "outerRealm"
>
<Table>
<System chance="17" name="Zhang Li" UNID="&ssEarthSpaceStandard;"/>
<System chance="8" name="Liu Bai" UNID="&ssEarthSpaceBinary;"/>
<System chance="25" name="Peng Lai" UNID="&ssEarthSpaceNebulae;"/>
<System chance="25" name="Kunlun" UNID="&ssEarthSpaceAsteroids;"/>
<System chance="25" name="Shenlong" UNID="&ssEarthSpaceVolcanic;"/>
</Table>
</System>
</Node>
<Node ID="EC">
<System
name= "Eta Ceti"
level= "7"
attributes= "outerRealm"
>
<System UNID="&ssEarthSpaceVolcanic;"/>
</System>
</Node>
<!-- LEVEL VIII -->
<Node ID="A3">
<System
level= "8"
attributes= "outerRealm"
>
<Table>
<System chance="17" name="Ki Xyrrmir" UNID="&ssEarthSpaceStandard;"/>
<System chance="8" name="Ulom" UNID="&ssEarthSpaceBinary;"/>
<System chance="25" name="Qilin" UNID="&ssEarthSpaceNebulae;"/>
<System chance="25" name="Tao Tie" UNID="&ssEarthSpaceAsteroids;"/>
<System chance="25" name="Tianlong" UNID="&ssEarthSpaceVolcanic;"/>
</Table>
</System>
</Node>
<Node ID="A3A">
<System
level= "8"
attributes= "outerRealm"
>
<Table>
<System chance="25" name="St. Esperance's Star" UNID="&ssEarthSpaceStandard;"/>
<System chance="25" name="Metatron" UNID="&ssEarthSpaceNebulae;"/>
<System chance="25" name="Que Qiao" UNID="&ssEarthSpaceAsteroids;"/>
<System chance="25" name="Li" UNID="&ssEarthSpaceVolcanic;"/>
</Table>
</System>
</Node>
<Node ID="PJ">
<System
name= "Point Juno"
level= "8"
attributes= "outerRealm"
>
<System UNID="&ssPointJuno;"/>
</System>
</Node>
<!-- LEVEL IX -->
<Node ID="A5">
<System
level= "9"
attributes= "outerRealm"
>
<Table>
<System chance="25" name="Umi" UNID="&ssEarthSpaceStandard;"/>
<System chance="25" name="Vori" UNID="&ssEarthSpaceNebulae;"/>
<System chance="25" name="Meri" UNID="&ssEarthSpaceAsteroids;"/>
<System chance="25" name="Penati" UNID="&ssEarthSpaceVolcanic;"/>
</Table>
</System>
</Node>
<Node ID="A6">
<System
level= "9"
attributes= "outerRealm"
>
<Table>
<System chance="25" name="Denebola" UNID="&ssEarthSpaceStandard;"/>
<System chance="25" name="Pharos" UNID="&ssEarthSpaceNebulae;"/>
<System chance="25" name="Saurus Mons" UNID="&ssEarthSpaceAsteroids;"/>
<System chance="25" name="Erebus" UNID="&ssEarthSpaceVolcanic;"/>
</Table>
</System>
</Node>
<Node ID="A7">
<System
name= "Dantalion"
level= "9"
attributes= "outerRealm"
>
<System UNID="&ssDantalion;"/>
</System>
</Node>
<!-- LEVEL X -->
<Node ID="G1">
<System
level= "10"
attributes= "outerRealm"
>
</Node>
<Node ID="G2">
<System
UNID= "&ssHeretic;"
name= "Heretic"
level= "10"
attributes= "outerRealm"
/>
Flying Irresponsibly In Eridani......
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
-
- Commonwealth Pilot
- Posts: 63
- Joined: Tue Feb 08, 2011 1:18 pm
"Just a small issue, but now that the Galactic Map isn't installed automatically, some player may get lost in the "ring" systems like Charon-Korolov, and may spend hours wandering around looking for an exit." --RPC
Hi all I tried to post this reply a day or so ago but it never seemed to appear on the forum, So I figured I would post it again.
My question is-how does one get the Galactic Map to function in The Network? I keep receiving a message that the Galactic Map is not currently installed, and I read the earlier post, but if it isn't a function that you start off with, how does one get it?
Hi all I tried to post this reply a day or so ago but it never seemed to appear on the forum, So I figured I would post it again.
My question is-how does one get the Galactic Map to function in The Network? I keep receiving a message that the Galactic Map is not currently installed, and I read the earlier post, but if it isn't a function that you start off with, how does one get it?
--Tachyonfang
Front Desk Clerk and Head of Technical Support at The Alcazar Hotel, Freelance Genius (IQ 163), and Chief Orchestrator of Various Plots For Universal Domination
"I don't get it-why can't I just shoot them? I mean, after all, they ARE the evil dudes shooting at us!"
Front Desk Clerk and Head of Technical Support at The Alcazar Hotel, Freelance Genius (IQ 163), and Chief Orchestrator of Various Plots For Universal Domination
"I don't get it-why can't I just shoot them? I mean, after all, they ARE the evil dudes shooting at us!"