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Posts: 2386
Joined: Wed Sep 01, 2010 12:54 am

Sun Mar 03, 2019 10:16 pm

Uploaded Drake Technologies to Xelerus, updated for Transcendence 1.8. Lots of tweaks and other relatively minor changes. Added few more weapons and removed some of the placeholder items until I actually build ships and missions as planned.
Download and Play in 1.9 alpha...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Star Castle Arcade: Relive classic arcade gaming in a new Transcendence adventure!
Playership Drones (WIP): Acquire more wingmen from Ship Broker. Unfinished, but updated to 1.8 beta.
Drake Technologies (Alpha) for 1.8: If you do not have 1.9 alpha 1...

PM
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Fleet Admiral
Posts: 2386
Joined: Wed Sep 01, 2010 12:54 am

Sat Jun 29, 2019 11:41 pm

A bit of a progress report...

After about three months of doing nothing for Transcendence, I am working on a relatively minor update for Drake Technologies for 1.9 alpha 1. The summary is "discard-and-draw".

Feedback has indicated that the "Split" and "Track" combo might be excessive, so I fixed that by removing the "Split" module. Other enhancers, those that required custom code in <OnFireWeapon> events to support, were removed to enable code simplification. As for the Split module, it was not only a balance headache, but it also did stuff game stats could not be tricked to work with, and required a ton of extra code in events to fake the results. Also, most of the weapons it worked with slowed them down too much. Who wants to fire a 5-way spread weapon that fires no faster than once per second?

Drake energy weapons have been tweaked and rebalanced. In particular the guided beamer lost some damage, but gained a little range. This time, I wanted to follow a theme to make Drake specialize a bit more. Drake almost certainly still produces too many items, but it is a step toward keeping a focus. Ideally, I wanted Drake to stick with only guided beamers (for energy weapons), but they are too powerful for any level. As a compromise, the guided beamers are generally higher level stuff on par with turbolasers and TeV 9s, while the lower level basic stuff is low damage, low range, high rate for lower level, something like a fast-fire laser with worse stats all-around. The multiturrets are still around, except they fire much more (keep in mind, less range and damage). Autons and the Eliminator have been updated with the new weapons.

Some other items were removed, but some new ones are planned. Right now, I am experimenting with a new tracking energy launcher with passthrough, designed to be a swarm-buster, but terrible for base-busting.
Download and Play in 1.9 alpha...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Star Castle Arcade: Relive classic arcade gaming in a new Transcendence adventure!
Playership Drones (WIP): Acquire more wingmen from Ship Broker. Unfinished, but updated to 1.8 beta.
Drake Technologies (Alpha) for 1.8: If you do not have 1.9 alpha 1...

PM
Fleet Admiral
Fleet Admiral
Posts: 2386
Joined: Wed Sep 01, 2010 12:54 am

Thu Jul 11, 2019 9:30 pm

Uploaded Drake Technologies to Xelerus, updated for Transcendence 1.9 alpha 1. Many tweaks and some item shuffling. Some removed, few new goodies... at least for part 1. Part 2 is just maintenance to work in 1.9 alpha.

Hopefully, Drake Technologies in part 1 is a bit better balanced.

As for Drake Technologies, I get the feeling that Drake, as a manufacturer, produces too much stuff when compared to the likes of EI and NAMI. The next time I update Drake Technologies, I am seriously considering a break-up of big manufacturing and have Drake keep some of the items (namely the guided beamers and some other fancy items) and have one or two other new manufacturers take over the items Drake will lose. After that, hopefully, Drake will not be so big compared to George's manufacturers. Will need to think about how to outfit objects if I ever get around to creating them.
Download and Play in 1.9 alpha...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Star Castle Arcade: Relive classic arcade gaming in a new Transcendence adventure!
Playership Drones (WIP): Acquire more wingmen from Ship Broker. Unfinished, but updated to 1.8 beta.
Drake Technologies (Alpha) for 1.8: If you do not have 1.9 alpha 1...

PM
Fleet Admiral
Fleet Admiral
Posts: 2386
Joined: Wed Sep 01, 2010 12:54 am

Fri Jul 12, 2019 3:45 pm

Found few minor bugs I overlooked in the last upload of Drake Technologies, and will try to get an update uploaded during the weekend (but no guarantees). I have started on the corporate breakup, which means Drake will no longer own everything in the mod. At the moment, the new manufacturer is called "Brik", and it will inherit nearly all of the matter weapons - and few other items - Drake used to have. As for Drakian Legacy, since the Drakians are Drake Technologies outside of Human Space, they will lose the plasma guns they have there too (but not all plasma weapons).

Drake was originally designed as a self-sufficient beyond mega-corporation, but it grew too big. Hence, the break-up. Even after the break-up, Drake still has a lot of items, though not so much more than the likes of EI and the other big standard companies. The new manufacturer Brik has almost as many weapons as Drake. Drake was really bloated and need to be cut down in size.

Themes for the manufacturers in Drake Technologies that I want to aim for so far:
* Drake Technologies should be high-performance and sleek. Gets guided beam weapons and some other choice items I want. Wants to avoid too heavy armor, generally.
* Brik Labs (or whatever its name will be) should be about power and toughness. Should favor sturdy or heavy armor. Gets DRx armor and Immortal shields.
* Imagik should be flashy and showy. Tends toward exotic tech or weird ideas. Stuff like rainbow lasers.
Download and Play in 1.9 alpha...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Star Castle Arcade: Relive classic arcade gaming in a new Transcendence adventure!
Playership Drones (WIP): Acquire more wingmen from Ship Broker. Unfinished, but updated to 1.8 beta.
Drake Technologies (Alpha) for 1.8: If you do not have 1.9 alpha 1...

PM
Fleet Admiral
Fleet Admiral
Posts: 2386
Joined: Wed Sep 01, 2010 12:54 am

Sun Jul 14, 2019 10:00 pm

Re-uploaded Drake Technologies to Xelerus. Aside from minor bug fixes and tweaks, the main feature is the corporate breakup of Drake Technologies. As per last post, Drake has been split into Drake and Brik. Brik gets almost all of Drake's matter weapons and some armor and shields. Imagik, which was quietly added in recent versions, gains the new Bender launcher Drake received last release.

Hopefully, Drake should not be so bloated with items and things should feel a bit better. Brik has an arms dealer, but no factory. Brik was mainly a ploy to take items away from Drake so they do not produce so much. I do not know if I will give Brik much story or development, although given the sheer number of items they inherited, they probably should. Also having Imagik in the background was handy to receive few items from Drake that would have been opposed to Brik's style (yet perfect with Imagik's). Maybe they will get a bone thrown at them.

Also, removed Wanted, which has become obsolete now that Transcendence features "criminal record" in game statistics.
Download and Play in 1.9 alpha...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Star Castle Arcade: Relive classic arcade gaming in a new Transcendence adventure!
Playership Drones (WIP): Acquire more wingmen from Ship Broker. Unfinished, but updated to 1.8 beta.
Drake Technologies (Alpha) for 1.8: If you do not have 1.9 alpha 1...

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