New Mods: Bunker Buster Extra
A new mods is available on my Dropbox! The mods is Bunker Buster Extra. As mentioned, this mods is an extra version of Bunker Buster. However, there a two differences from original version. It now uses consumable ROMs and gunship support will spawn from back of player. Most of them is rare and unsalable, so good luck finding them.
These following are faction ships that available on Bunker Buster ROMs:
- Improvised Armed Vehicle (IAV);
- Battle Arena Gladiator (excluding The Slicer);
- Charon Pirates;
- Sung Slavers;
- Ares Orthodoxy;
- Freeworld Anarchist
- Dwarg Raiders;
- Outlaws;
- Bennin Xenophobe.
Civil Workouts
- Readjusted mission encounters.
- Readjusted some missions reward.
- Added new mission similar with mission 05. Mission 06 is an escort mission created for Major station, while mission 05 reworked for minor station such as habitat. They are relatively more easy but less rewarding.
- Refixed typo.
- Applied frequency on mission.
Tours of Duty
- Readjusted mission 03 enemy encounters.
- Applied frequency on mission.
Ronin Playership
- Refixed typo.
Bunker Buster
- Changed EI100/M to EI500/M.
- Changed equipments to all costumized ships.
- Randomized gunship support count.
DigaRW's Miscellaneous Mods
- DigaRW
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- DigaRW
- Militia Captain
- Posts: 525
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Update!
Bunker Buster
- Changed EI500/M ship equipments.
- Added a new Wolfen/C with costumized weapon.
- Revised shiptable for Bunker Buster Security and Militia.
- Improved attack behavior.
- Changed Minotaur/C weapon to Moskva 33 repeater and missile ammo to KM170 Maul missile.
- Added more missile ammo for missileship and corvette.
- Reduced gunship support spawn number.
Bunker Buster Extra
- Improved attack behavior.
- Reduced gunship support spawn number.
- Revised shiptable.
Bunker Buster
- Changed EI500/M ship equipments.
- Added a new Wolfen/C with costumized weapon.
- Revised shiptable for Bunker Buster Security and Militia.
- Improved attack behavior.
- Changed Minotaur/C weapon to Moskva 33 repeater and missile ammo to KM170 Maul missile.
- Added more missile ammo for missileship and corvette.
- Reduced gunship support spawn number.
Bunker Buster Extra
- Improved attack behavior.
- Reduced gunship support spawn number.
- Revised shiptable.
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- DigaRW
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Quick update for Bunker Buster extra. Fixed dwarg shiptable and add more anarchist ship as 1.9 Beta 4 have two new ships. This update probably don't require restart and can continue save.
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- DigaRW
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Update!
Civil Workouts Version 1.07
- Revised encounters time on escort-type mission.
- Revised freighter ship on escort-type mission.
- Increased level of Escort Domina mission.
- Reworked all mission credits reward. Now percentage are more varied.
- Added new mission, "Find The Lost Explorer".
- Revised enemy encounters shiptable.
Bunker Buster Version 1.22
- Increased missile ammo for ships that uses launcher.
- Reworked Bunker Buster device. Now it will unable to spawn gunship support if player used it in a system four level below and two level above from device level.
- Reworked shiptable. Now Bunker Buster Security and Militia shares same shiptable and large variety of ship, but the gunship support spawn based on system level.
- Removed customized Wolfen/C and changed EI500 missileship to EI200 missileship.
- Changed Minotaur/C main weapon back to Moskva 33 Repeater.
- Reworked spawn number for gunship support.
Civil Workouts Version 1.07
- Revised encounters time on escort-type mission.
- Revised freighter ship on escort-type mission.
- Increased level of Escort Domina mission.
- Reworked all mission credits reward. Now percentage are more varied.
- Added new mission, "Find The Lost Explorer".
- Revised enemy encounters shiptable.
Bunker Buster Version 1.22
- Increased missile ammo for ships that uses launcher.
- Reworked Bunker Buster device. Now it will unable to spawn gunship support if player used it in a system four level below and two level above from device level.
- Reworked shiptable. Now Bunker Buster Security and Militia shares same shiptable and large variety of ship, but the gunship support spawn based on system level.
- Removed customized Wolfen/C and changed EI500 missileship to EI200 missileship.
- Changed Minotaur/C main weapon back to Moskva 33 Repeater.
- Reworked spawn number for gunship support.
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- DigaRW
- Militia Captain
- Posts: 525
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Important Notice!
Bunker Buster and Bunker Buster Extra mod now have their own folder. Make sure you delete previous version of aforementioned mods to avoid any error.
New Mods
Two new mods now available at my Dropbox!
Shady Ventures
This mod add more missions for Black Market. It available for both station and shipyard. Some mission may requires certain rank to be created.
1. Destroy the Evidence
2. Escort Transport To The Station
Mini Barricade
Do you like placing barricade in space but hate its heavy weight and filling up your cargo into maximum capacity? Worry not, this is mod for you!
This mod features four armor barricades with low mass (500 kg) so you can carry a lot of them. Despite it have smaller size (75% from original size) and lowest hitpoints, but it's far more efficient to carry and place this mini barricade instead of vanila barricade. With 10 mini barricades, you can cover as much as 5 vanila barricades without sacrificing your cargo capacity. You can also use this during fight by spawning them right before enemy weapon could hit you; if you fast enough.
Other Updates
Bunker Buster Version 1.23:
- Added image for Bunker Buster.
- Improved attack behavior on gunship support.
- Returned EI500 missileship.
- Changed equpments for customized ships.
- Added swivel for missileship-type ship.
- Increased number of missile ammo for gunship supports.
Bunker Buster Extra Version 1.11:
- Improved attack behavior on gunship support.
Civil Workouts 1.09
- Removed Commonwealth hospital availability for Mission 01.
- Added Commonwealth habitat availability for Mission 03.
- Reduced encounter on escort-type missions.
- Revised mission 04. Now they will not appear if there is another station next to them.
- Added new mission, "Retrieve The Lost Cargo From a Shipwreck".
Tours of Duty 1.07
- Changed station criteria for mission 01. Now the mission require unexplored enemy stations to be created.
- Changed Commonwealth official ship into customized Aurochs.
T31 Playership Mod 1.03
- Changed description of T31 to match the vanilla.
- Restored original hull of T31.
- Removed level 6 T31 ship.
Borer Playership Mod 1.02
- Added auto sentinel for starting ship.
Edit: I forgot one of Civil Workouts mission has 100% priority so it will always appear in first place. It is not a major issue as the mission only appears once, but you can re-download the mod again if you want.
Bunker Buster and Bunker Buster Extra mod now have their own folder. Make sure you delete previous version of aforementioned mods to avoid any error.
New Mods
Two new mods now available at my Dropbox!
Shady Ventures
This mod add more missions for Black Market. It available for both station and shipyard. Some mission may requires certain rank to be created.
1. Destroy the Evidence
This mission available for Enforcer rank or above. It is simply destroy the shipwreck. However, it may require WMD weapon to be completed."Our transport has been shot down by Commonwealth Militia. It carries data about one of our important client. Lord Mikho wish to blast the ship to its pieces before they crack its vault.
"Do you think you can handle it?"
2. Escort Transport To The Station
This mission available for Smuggler rank or above. An usual escort mission, except you need to protect the transport against Commonwealth ship."Our transport is scheduled to arrive in this system from %gateName%. Now militia are increasing their patrol lately in this system. That is bad news because our transport carry valuable cargo right now.
"Escort them until they arrive to this station, could you?"
Mini Barricade
Do you like placing barricade in space but hate its heavy weight and filling up your cargo into maximum capacity? Worry not, this is mod for you!
This mod features four armor barricades with low mass (500 kg) so you can carry a lot of them. Despite it have smaller size (75% from original size) and lowest hitpoints, but it's far more efficient to carry and place this mini barricade instead of vanila barricade. With 10 mini barricades, you can cover as much as 5 vanila barricades without sacrificing your cargo capacity. You can also use this during fight by spawning them right before enemy weapon could hit you; if you fast enough.
Other Updates
Bunker Buster Version 1.23:
- Added image for Bunker Buster.
- Improved attack behavior on gunship support.
- Returned EI500 missileship.
- Changed equpments for customized ships.
- Added swivel for missileship-type ship.
- Increased number of missile ammo for gunship supports.
Bunker Buster Extra Version 1.11:
- Improved attack behavior on gunship support.
Civil Workouts 1.09
- Removed Commonwealth hospital availability for Mission 01.
- Added Commonwealth habitat availability for Mission 03.
- Reduced encounter on escort-type missions.
- Revised mission 04. Now they will not appear if there is another station next to them.
- Added new mission, "Retrieve The Lost Cargo From a Shipwreck".
This mission simply retrieve a cargo from a shipwreck. Make sure you properly armed because the pirates guard the wreck."I was expecting important delivery from other systems, but they were never arrive. Then I received report that the transport was destroyed by pirate raiders.
"If you can retrieve the cargo, you will be paid %payment% for this job. OK?"
Tours of Duty 1.07
- Changed station criteria for mission 01. Now the mission require unexplored enemy stations to be created.
- Changed Commonwealth official ship into customized Aurochs.
T31 Playership Mod 1.03
- Changed description of T31 to match the vanilla.
- Restored original hull of T31.
- Removed level 6 T31 ship.
Borer Playership Mod 1.02
- Added auto sentinel for starting ship.
Edit: I forgot one of Civil Workouts mission has 100% priority so it will always appear in first place. It is not a major issue as the mission only appears once, but you can re-download the mod again if you want.
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- DigaRW
- Militia Captain
- Posts: 525
- Joined: Thu Jul 30, 2015 3:10 pm
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Update!
Mini Barricade Version 1.01
- Added "commonwealth" attribute for mini barricades to allow availability in general shops.
- Rebalanced value of mini barricades.
- Reduced number appearing for mini barricades.
Mini Barricade Version 1.01
- Added "commonwealth" attribute for mini barricades to allow availability in general shops.
- Rebalanced value of mini barricades.
- Reduced number appearing for mini barricades.
Download Transcendence mods from Reinvented Workbench Project!
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- DigaRW
- Militia Captain
- Posts: 525
- Joined: Thu Jul 30, 2015 3:10 pm
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Update!
Bunker Buster Version 1.24
- Changed equipments for customized ships.
- Added internal compartments for EI200 class missileship to boost its hitpoints.
- Changed EI500 into EI7000.
- Renamed Bunker Buster Security to Militia I and Militia to Militia II.
- Increased power use of Bunker Buster Militia II and Fleet.
- Revised table for Fleet Bunker Buster.
Bunker Buster Extra Version 1.12
- Added Xenophobe fighter to Xenophobe squadron table.
Civil Workouts Version 1.09
- Removed Anarchist Earthzone 1200 and 5000 ship from raider table. They were meant to be Anarchist defender in core game.
- Increased minimum appearing on some repeatable mission.
Tours of Duty Version 1.08
- Reworked mission 02 for Commonwealth Militia volunteer mission instead.
- Added new mission, "Defend Commonwealth Fortress from Urak Aggression".
Mini Barricade Version 1.02
- Modified global data of barricade deployment. They will be player allied sovereign instead of neutral sovereign.
Shady Ventures Version 1.01
- Fixed where several Shady Ventures UNIDs were conflicted with Civil Workouts UNIDs.
- Added a new mission, "Retrieve The Contraband Cargo From a Dealer".
Bunker Buster Version 1.24
- Changed equipments for customized ships.
- Added internal compartments for EI200 class missileship to boost its hitpoints.
- Changed EI500 into EI7000.
- Renamed Bunker Buster Security to Militia I and Militia to Militia II.
- Increased power use of Bunker Buster Militia II and Fleet.
- Revised table for Fleet Bunker Buster.
Bunker Buster Extra Version 1.12
- Added Xenophobe fighter to Xenophobe squadron table.
Civil Workouts Version 1.09
- Removed Anarchist Earthzone 1200 and 5000 ship from raider table. They were meant to be Anarchist defender in core game.
- Increased minimum appearing on some repeatable mission.
Tours of Duty Version 1.08
- Reworked mission 02 for Commonwealth Militia volunteer mission instead.
- Added new mission, "Defend Commonwealth Fortress from Urak Aggression".
In this mission, you need to defend the Fortress from Urak destroyers. Be wary though, because the destroyer is quite tough and you will often face more than two destroyers attacking the base."Our scout reported about a group of Urak destroyers heading toward here. We believe they are going to attack this station. We need you to defend this fortress along with others.
"We'll pay %payment% if you succeed.
"Well, what are you standing around for? Get moving!"
Mini Barricade Version 1.02
- Modified global data of barricade deployment. They will be player allied sovereign instead of neutral sovereign.
Shady Ventures Version 1.01
- Fixed where several Shady Ventures UNIDs were conflicted with Civil Workouts UNIDs.
- Added a new mission, "Retrieve The Contraband Cargo From a Dealer".
Unlike other Black Market missions, this mission is available on Commonwealth colony. But you need to have smuggler cargo hold and have smuggler rank. This mission is really easy and simple though. You just need to go the meet and just take the cargo. No enemy encounter at the moment, but later might be added."So I have cargo delivery from my dealer, but I cannot go out there to get them for a 'reason'.
"Could you go there and retrieve the cargo for me?"
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- DigaRW
- Militia Captain
- Posts: 525
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Update for Strongbox mods. Turns out I forgot one tiny code that makes Strongbox major items cannot appear. Please redownload the Strongbox for fixes. This update doesn't interfere save game.
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- DigaRW
- Militia Captain
- Posts: 525
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New Mods
One new mods now available at my Dropbox!
Corporate Command for Eternity Port Addon
Do you like managing auton armada, but can't find single auton bay in Kibo? Do you favor Burak launcher over Takao launcher? Or as real mercenary you want more money from Corporate Hierarchy? This mods will give you all that in Eternity Port.
Corporate Command for Eternity Port Addon will enable game to import Corporate Command content into Eternity Port adventure. So you can buy more equipment from various corporation, flying Constelation with your auton, or even meet Corporate metropolis to run some mission and buy stock market as CDM mercenary. This mods of course need both Corporate Command and Eternity Port.
However, be note that this mods only import resources specifically from CorporateHierarchyVol01 library separated from actual Corporate Command DLC. This means it does not feature additional starting ships, Chimera mission arc, or connecting Corporate Command system such as Tau Ceti. This mods only feature most of Corporate Command item, station, and ship spawn to Eternity Port adventure.
One new mods now available at my Dropbox!
Corporate Command for Eternity Port Addon
Do you like managing auton armada, but can't find single auton bay in Kibo? Do you favor Burak launcher over Takao launcher? Or as real mercenary you want more money from Corporate Hierarchy? This mods will give you all that in Eternity Port.
Corporate Command for Eternity Port Addon will enable game to import Corporate Command content into Eternity Port adventure. So you can buy more equipment from various corporation, flying Constelation with your auton, or even meet Corporate metropolis to run some mission and buy stock market as CDM mercenary. This mods of course need both Corporate Command and Eternity Port.
However, be note that this mods only import resources specifically from CorporateHierarchyVol01 library separated from actual Corporate Command DLC. This means it does not feature additional starting ships, Chimera mission arc, or connecting Corporate Command system such as Tau Ceti. This mods only feature most of Corporate Command item, station, and ship spawn to Eternity Port adventure.
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- DigaRW
- Militia Captain
- Posts: 525
- Joined: Thu Jul 30, 2015 3:10 pm
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New Mods
One new mods now available at my Dropbox!
HubbleSpace Telescope
What is more deadly weapon? It is a sharpest sword? Or a megaton nuke? NO! It is an information!
This mods feature a single most powerful device that you can use: Telescope. This cheap, though rare, device enables you to scout the targeted enemy without a risk that getting you killed. This allows you gain information of how strong the enemy is before you proceed to attack.
One new mods now available at my Dropbox!
HubbleSpace Telescope
What is more deadly weapon? It is a sharpest sword? Or a megaton nuke? NO! It is an information!
This mods feature a single most powerful device that you can use: Telescope. This cheap, though rare, device enables you to scout the targeted enemy without a risk that getting you killed. This allows you gain information of how strong the enemy is before you proceed to attack.
Download Transcendence mods from Reinvented Workbench Project!
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- DigaRW
- Militia Captain
- Posts: 525
- Joined: Thu Jul 30, 2015 3:10 pm
- Location: The place where I belong
- Contact:
Update!
Ronin Playership v1.04
- Removed additional device slots on all Ronin ship.
Bunker Buster v1.25
- Improved attack behavior of gunship support.
Bunker Buster Extra v1.13
- Improved attack behavior of gunship support.
Ronin Playership v1.04
- Removed additional device slots on all Ronin ship.
Bunker Buster v1.25
- Improved attack behavior of gunship support.
Bunker Buster Extra v1.13
- Improved attack behavior of gunship support.
Download Transcendence mods from Reinvented Workbench Project!
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- DigaRW
- Militia Captain
- Posts: 525
- Joined: Thu Jul 30, 2015 3:10 pm
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New Mods
One new mods now available at my Dropbox!
Makeshift Station
![Image](https://lh3.googleusercontent.com/pw/AP1GczPrJVZox9lUiXTU8UljCbBCgMv1PENfJSnxDyUWwOdL9gLWZt-MW0731hfuspWeK_3xJGrjBsmn17VZ4GYhTqbqISAorvFx2KXK6XTxJVp7zyQDq8U=w2400)
Do find yourself need to hoard all loot at station that you recently destroyed, but your cargo space is full and you feared that pesky salvager will steal them?
Or perhaps do you need to recover from recent battle, but a friendly station is few light-minutes away from you?
This mods add useful item to set up a makeshift station to store item safely, repairing armor, install/remove devices, order combat items, and even call in squadron. This makeshift station is extremely useful especially for preparing yourself to siege an enemy station. However, this portable station is really fragile so better to set up somewhere safe away from any enemy reach. You also able to dismantle the station so you can use it later.
Each station have some features based on their level and these are:
1. Makeshift Cache
- Safe Storage
2. Makeshift Post
- Safe Storage
- Automated dock services (Repair armors up to level 5, install/remove device up to level 4)
3. Makeshift Camp
- Safe Storage
- Automated dock services (Repair armors up to level 7, install/remove device up to level 6)
- Request combat supply (Fuels, armor repairs, ammo, autons)
4. Makeshift Base
- Safe Storage
- Automated dock services (Repair armors up to level 9, install/remove device up to level 8)
- Request combat supply (Fuels, armor repairs, ammo, autons)
- Call the fleet squadron: 4 Centurion/M (Needs Fleet lieutenant rank) or 4 Britannia (Needs Fleet captain rank)
- Defense system (SAR/10 cannon)
Other Update
StrongBox v2.02 (may requires restart)
- Updated all UNIDs in the mods to match preferences.
- Updated image resources.
One new mods now available at my Dropbox!
Makeshift Station
Do find yourself need to hoard all loot at station that you recently destroyed, but your cargo space is full and you feared that pesky salvager will steal them?
Or perhaps do you need to recover from recent battle, but a friendly station is few light-minutes away from you?
This mods add useful item to set up a makeshift station to store item safely, repairing armor, install/remove devices, order combat items, and even call in squadron. This makeshift station is extremely useful especially for preparing yourself to siege an enemy station. However, this portable station is really fragile so better to set up somewhere safe away from any enemy reach. You also able to dismantle the station so you can use it later.
Each station have some features based on their level and these are:
1. Makeshift Cache
- Safe Storage
2. Makeshift Post
- Safe Storage
- Automated dock services (Repair armors up to level 5, install/remove device up to level 4)
3. Makeshift Camp
- Safe Storage
- Automated dock services (Repair armors up to level 7, install/remove device up to level 6)
- Request combat supply (Fuels, armor repairs, ammo, autons)
4. Makeshift Base
- Safe Storage
- Automated dock services (Repair armors up to level 9, install/remove device up to level 8)
- Request combat supply (Fuels, armor repairs, ammo, autons)
- Call the fleet squadron: 4 Centurion/M (Needs Fleet lieutenant rank) or 4 Britannia (Needs Fleet captain rank)
- Defense system (SAR/10 cannon)
Other Update
StrongBox v2.02 (may requires restart)
- Updated all UNIDs in the mods to match preferences.
- Updated image resources.
Download Transcendence mods from Reinvented Workbench Project!
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Click this link!
- DigaRW
- Militia Captain
- Posts: 525
- Joined: Thu Jul 30, 2015 3:10 pm
- Location: The place where I belong
- Contact:
Quick Update!
Makeshift Station v1.01 (This file can be run with saved game)
- Added military tag for Makeshift base item.
- Fixed a bug all dismantled station turn into Makeshift base.
Makeshift Station v1.01 (This file can be run with saved game)
- Added military tag for Makeshift base item.
- Fixed a bug all dismantled station turn into Makeshift base.
Download Transcendence mods from Reinvented Workbench Project!
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- DigaRW
- Militia Captain
- Posts: 525
- Joined: Thu Jul 30, 2015 3:10 pm
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Update!
There is few updates are coming, but unfortunately I'm currently doing a playthrough and the only mods that I finished without breaking my savegames is Makeshift Station. I don't like to doing mods test and playthrough at same time, so I only post this one for now.
Makeshift Station v1.04
- Changed transport ship for Makeshift base into Aurochs.
- Readjusted shipping cost for Makeshift camp and base transport items.
- Changed maximum appearing for items into 1.
- Increased hitpoints for all station.
- Increased value for all items.
- Added two intel perks for all makeshift station: Basic intel reveal stations within 200 ls in makeshift cache and post; advanced intel reveal stations within 500 ls and also reveal stargates in systems in makeshift camp and base.
- Reworked station images.
There is few updates are coming, but unfortunately I'm currently doing a playthrough and the only mods that I finished without breaking my savegames is Makeshift Station. I don't like to doing mods test and playthrough at same time, so I only post this one for now.
Makeshift Station v1.04
- Changed transport ship for Makeshift base into Aurochs.
- Readjusted shipping cost for Makeshift camp and base transport items.
- Changed maximum appearing for items into 1.
- Increased hitpoints for all station.
- Increased value for all items.
- Added two intel perks for all makeshift station: Basic intel reveal stations within 200 ls in makeshift cache and post; advanced intel reveal stations within 500 ls and also reveal stargates in systems in makeshift camp and base.
- Reworked station images.
Download Transcendence mods from Reinvented Workbench Project!
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- DigaRW
- Militia Captain
- Posts: 525
- Joined: Thu Jul 30, 2015 3:10 pm
- Location: The place where I belong
- Contact:
Update!
Makeshift Station v1.08
- Reworked all makeshift station dockscreen. Now it is a bit tidier than before.
- Added fuel mechanic. Every makeshift station (except cache) requires five appropriate fuel rods to access Dock Services.
- Increased hitpoints for makeshift base.
- Rebalanced value for all makeshift station item.
Makeshift Station v1.08
- Reworked all makeshift station dockscreen. Now it is a bit tidier than before.
- Added fuel mechanic. Every makeshift station (except cache) requires five appropriate fuel rods to access Dock Services.
- Increased hitpoints for makeshift base.
- Rebalanced value for all makeshift station item.
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