[MOD] The Network
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- Militia Captain
- Posts: 779
- Joined: Wed Nov 18, 2009 1:01 am
- Location: Still looking for the csc Antarctica
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well you would have to have quite a few ships there and i dont know if its possible to have random images, they would alos have to have wingmen settings in them.. so yeah thats why i said random ships like the battle arena
"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"
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- Fleet Officer
- Posts: 1036
- Joined: Wed Feb 03, 2010 4:28 am
- Location: Researching how to make St. Kats star go supernova.
- Contact:
Perhaps. Right now I'm working on making the doors open and close then completely go away when a shield generator is destroyed. The onDestroy for my station is this:
I comes up with a "No Binding for Symbol" error message. Any ideas? (&stPrisonWall is just a replica of the battle system walls)
Code: Select all
(block nil
(objDestroy (sysFindObject gPlayership +unid:&stPrisonWall;))
)
Play in over 100 systems in a network. Play the 2011 Mod Of the Year
and the highest rated mod on Xelerus, The Network.
Play the July Mod of the Month, Fellow Pilgrims!
Play My other mods as well
(Drako Slyith)* I am a person
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- Militia Captain
- Posts: 779
- Joined: Wed Nov 18, 2009 1:01 am
- Location: Still looking for the csc Antarctica
- Contact:
you can change the image variant to make them look like they are opening and closing search the tdb for "(bam"
i think that your sysfind would be retuning a list of stations
you would have to enum through it
and add some "quotes" around the
eg
i think that your sysfind would be retuning a list of stations
you would have to enum through it
and add some "quotes" around the
Code: Select all
(block nil
(objDestroy (sysFindObject gPlayership +unid:&stPrisonWall;))
)
Code: Select all
(block nil
(objDestroy (sysFindObject gPlayership "+unid:&stPrisonWall;"))
)
Last edited by sdw195 on Fri Mar 18, 2011 10:59 pm, edited 1 time in total.
"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"
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- Fleet Officer
- Posts: 1036
- Joined: Wed Feb 03, 2010 4:28 am
- Location: Researching how to make St. Kats star go supernova.
- Contact:
I know that's how it's done in the battle arena, but I want to destroy all of the wall so the wingman doesn't get stuck.
Play in over 100 systems in a network. Play the 2011 Mod Of the Year
and the highest rated mod on Xelerus, The Network.
Play the July Mod of the Month, Fellow Pilgrims!
Play My other mods as well
(Drako Slyith)* I am a person
(Eliza chatbot)> Do you believe it is normal to be a person?
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- Militia Captain
- Posts: 779
- Joined: Wed Nov 18, 2009 1:01 am
- Location: Still looking for the csc Antarctica
- Contact:
i edited my post like 5 timessdw195 wrote: and add some "quotes" around theegCode: Select all
(block nil (objDestroy (sysFindObject gPlayership +unid:&stPrisonWall;)) )
Code: Select all
(block nil (objDestroy (sysFindObject gPlayership "+unid:&stPrisonWall;")) )
that is whats wrong
EDIT
you could add a black square to the image for the towers that would make it appear like it was destroyed (as you can not ever get rid of stations completely (iirc) they will always leave a wreck )
"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"
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- Fleet Officer
- Posts: 1036
- Joined: Wed Feb 03, 2010 4:28 am
- Location: Researching how to make St. Kats star go supernova.
- Contact:
Just reuploaded. I fixed an issue with the topology near Rigel. I also fixed New Alcatraz and streamlined it.
Play in over 100 systems in a network. Play the 2011 Mod Of the Year
and the highest rated mod on Xelerus, The Network.
Play the July Mod of the Month, Fellow Pilgrims!
Play My other mods as well
(Drako Slyith)* I am a person
(Eliza chatbot)> Do you believe it is normal to be a person?
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- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
You can destroy stations completely (like the shatter effect, where it becomes a cloud of pixels). Just use staSetStructuralHP and there you go.
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
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- Fleet Officer
- Posts: 1036
- Joined: Wed Feb 03, 2010 4:28 am
- Location: Researching how to make St. Kats star go supernova.
- Contact:
I've never seen a station destroyed by shatter (except for shipwrecks)
Play in over 100 systems in a network. Play the 2011 Mod Of the Year
and the highest rated mod on Xelerus, The Network.
Play the July Mod of the Month, Fellow Pilgrims!
Play My other mods as well
(Drako Slyith)* I am a person
(Eliza chatbot)> Do you believe it is normal to be a person?
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- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
I've seen a Ranx fortress go poof.... It is very unnerving to see it for the first time.
I just had this happen to me in the network: Is ther any way to stop stargates spawning weirdly?
I just had this happen to me in the network: Is ther any way to stop stargates spawning weirdly?
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
-
- Fleet Officer
- Posts: 1036
- Joined: Wed Feb 03, 2010 4:28 am
- Location: Researching how to make St. Kats star go supernova.
- Contact:
I think I could fix it, I just haven't got around to it. I'll fix it in my next update.
Play in over 100 systems in a network. Play the 2011 Mod Of the Year
and the highest rated mod on Xelerus, The Network.
Play the July Mod of the Month, Fellow Pilgrims!
Play My other mods as well
(Drako Slyith)* I am a person
(Eliza chatbot)> Do you believe it is normal to be a person?
-
- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
Ok, there are too many Charon and not enough Ronin in the Korolov vs Charon storyline. I don't know if it was meant to be so, but even my GN Particle field can't stop the onslaught of 20 Pirate ships.
Look at the bottom of the LRS. Where are those ships coming from?!Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
-
- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
Wait. Disregard my previous post. I have an old version of the Network, but please check if it still happens in the new version.
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
-
- Fleet Officer
- Posts: 1036
- Joined: Wed Feb 03, 2010 4:28 am
- Location: Researching how to make St. Kats star go supernova.
- Contact:
I do know the balance of that needs to be shifted. The problem is that the most powerful commonwealth ship at that level is the manticore, but that tends to decimate the charons, so I tried heavy IAV's and they got mauled, so I have a lot of Centurions. I'm planning to rebalance it soon.
BTW has anyone seen a corporate cruiser? The ship has a 2% chance to spawn a corporate cruiser, but I've never seen it and I'm interested in how effective it is.
BTW has anyone seen a corporate cruiser? The ship has a 2% chance to spawn a corporate cruiser, but I've never seen it and I'm interested in how effective it is.
Play in over 100 systems in a network. Play the 2011 Mod Of the Year
and the highest rated mod on Xelerus, The Network.
Play the July Mod of the Month, Fellow Pilgrims!
Play My other mods as well
(Drako Slyith)* I am a person
(Eliza chatbot)> Do you believe it is normal to be a person?
I'm not sure of the exact context, not having played the mod, but what about using manticores but upgrading the Charon ships? Swapping KM100s for KM120s or KM500s or even KM110s could make things more even. Most of the real Charon firepower comes from missiles which are an easy swap in script.
Alternately use Centurions or Heavy IAVs but change the ratio of Corsairs to Vikings to Corsair-IIs and reduce the missile stocks of frigates and Drakes.
Alternately use Centurions or Heavy IAVs but change the ratio of Corsairs to Vikings to Corsair-IIs and reduce the missile stocks of frigates and Drakes.
Literally is the new Figuratively
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- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
So that's why the Cruiser was there! I thought the Charon blew up a weapons dealer.
The Corp Cruiser sucks. It has the ability to decimate the Charon (its armor is invincible to laser and blast) yet because it has the orders to "leave when shield is down" it tends to only matter when it actually comes back from running away.
The Corp Cruiser sucks. It has the ability to decimate the Charon (its armor is invincible to laser and blast) yet because it has the orders to "leave when shield is down" it tends to only matter when it actually comes back from running away.
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.