Living ship - an experiment in script and balance
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- Anarchist
- Posts: 7
- Joined: Fri Jul 13, 2012 9:48 am
Are you still working on this mod? (or plan to release a version that is compatible with 1.08b)???
Think you can beat me? You've got as much chance as a paper dog catching an asbestos cat in Hell!
I think he's putting it as part of TSB...so he'll release a new one...eventually. Not soon though.Volyren Nightsong wrote:Are you still working on this mod? (or plan to release a version that is compatible with 1.08b)???
Mischievous local moderator. She/Her pronouns.
- Arisaya
- Fleet Admiral
- Posts: 5535
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
Current version is now 1.08d, but even then I probably wouldn't be able to support anything lower than 1.09 due to features I am waiting for.
Right now I am working on TSB and ORE; main block here is that I need to model all the ships. Placeholders aren't going to cut it for me.
Right now I am working on TSB and ORE; main block here is that I need to model all the ships. Placeholders aren't going to cut it for me.
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
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- Miner
- Posts: 36
- Joined: Wed Aug 28, 2013 3:24 pm
This is one of my favorite ships/mods now that I've tinkered with some of the innards and gotten some of it working. Are you going to release a newer version soon, updates, completely new one or what? The idea of living ships just fascinates me to no end.
The artwork is awesome to.
The artwork is awesome to.
- Arisaya
- Fleet Admiral
- Posts: 5535
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
Oh, Im still floating around. Just been really busy as of late, havent had much chance to work on anything.
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
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- Miner
- Posts: 36
- Joined: Wed Aug 28, 2013 3:24 pm
Jay2Jay wrote:Check the date, the last comment was over a year ago. Wolfy is AWOL as far as the forums go. Try the irc, he pops up there sometimes.
I saw the date of the last post, but I had seen the OP post in other threads since and plus I figured necro'ing this thread might get his attention.
Well Great, WOLFY is back!
Lots to catch up on then, I can't wait to see what he's been up to in his absence.
Lots to catch up on then, I can't wait to see what he's been up to in his absence.
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if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
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- Commonwealth Pilot
- Posts: 86
- Joined: Wed Dec 07, 2011 6:42 pm
- Location: Katratzi, Scarran base
ive been having my eyes peeled for some news about your wyvera living ship. the whole idea seems so amazing i just cant wait to see what it turns out to be in the end.
i do have a sort of rudimentary story plot in case you get around to making a side story that explains the origins of the wyvera that i'd like to see some day.
i know you're busy and all wolfy, but id really love to see this one mod in particular working and releases, even if its unbalanced
keep up the good work
i do have a sort of rudimentary story plot in case you get around to making a side story that explains the origins of the wyvera that i'd like to see some day.
i know you're busy and all wolfy, but id really love to see this one mod in particular working and releases, even if its unbalanced
keep up the good work