Spoiler: Use a system map ROM in St Kats, then zoom the system map way out.
There will also be Semesta ships for hire soon too, according to the notes in the code. Excellent.

Thanks, I also planning add the notes in mods to help new modders.relanat wrote:This gets better and better. New modders, if you want example code, check Semesta out. Diga's covered most areas. Weapons, armor, stations, sovereigns, dockscreens, systems, topology.
Spoiler: Use a system map ROM in St Kats, then zoom the system map way out.
There will also be Semesta ships for hire soon too, according to the notes in the code. Excellent.
Thanks for feedbacks.relanat wrote: ↑Wed Mar 15, 2017 2:53 amGlad you're back. I didn't find any compatibility problems in Version 1.7 but didn't have much time to play.
That green sun is awesome.
And I love the auton filled systems. The way they fire from beyond visual range is great. Weapons fire and sounds everywhere. Yeehaa.
Thanks, Latheos. I am really appreciate that. You repaired most description in this mods. Though I can speak and write English language, but I still have limited vocabulary and tense.Latheos wrote: ↑Tue Mar 28, 2017 1:48 pmSome really interesting things in this mod, but I have one particular issue with it; the sounds for the guns are *much* louder than other weapons. Any chance of lowering the volume on the weapons?
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Considering that English is not your first language, you've done an impressive job with this mod. However, sometimes understanding what you mean is a bit ... challenging.
In an effort to help you with that, I've gone through the xml files and cleaned up the text to make it (hopefully) more understandable. I've attached an archive with changed text for Semesta Station, Semesta Starsystem, Semesta Mission, Semesta Junkyard, Semesta Items, and Semesa Dockscreen. If the attachment doesn't work, the archive is also here. With any luck, I haven't broken anything...
If you like what I've done, I'm willing to help you with this going forward; if not, no worries.![]()