http://xelerus.de/index.php?s=mod&id=407
387 weapons and missiles (yes, 387)
It contains :
-the old Weapons Extended rebalanced and updated to 0.99c
-my old weapons packs with exotic weapons.
-a new illegal weapons pack (now the black market shipyards are more interesting)
-a brand new package of alternative weapons.
-a module that overrides the dsExchangeSell and dsExchangeBuy: you will buy unknown weapon by their known prices, and you will sell unknown weapons with a formula factoring in the systemlevel (to prevent exploits)
All the mod is divided in "modules", some of them are optional and can be removed, so that you can play with only the weapons packs you want.
The mod is linux compatible.
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1 additional module for Weapons Extended 2
Weapon Randomizer!
http://xelerus.de/index.php?s=mod&id=407
Weapon randomizer will randomize the WEAPONS, SHIELDS and AMMO on all the AI ships !!!
Features:
Do not need to override any ships, not even the playerships, so it works with custom playerships without any modifications.
When you launch the game you will find 3 additional items in the cargo of your ship.
A difficulty selector: choose the difficulty of the game, ingame, at any time ! Easy, Normal and Hard mode.
Weapons mode selector: choose between Normal mode where the ships will retain weapons with similar damagetypes of the original ships or Periculi's random weapons mode, where the ships will install any weapon available with similar levels!
Orb of Knowledge: all the weapons in the mod are unknown for additional fun. Because not everybody would like to play like that, I put this item that will make all the weapons known.
NOTE: This module doesn't work under linux. It crashes brutally. But I think I managed to get rid of the bug for the windows version. Save often, if you get a crash without any msg. or debug.log, please tell me.

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Additional Info for modders
Some modders could be interested to make additional weapons for WE2
Here are the guidelines to add more weapons
Additional AI ships and playerships: no modifications needed.
Please do not add AI ships with 2 launchers that use different ammo, this is not supported right now. All the vanilla ships with this feaure are actually hardcoded.
Main weapons and ammoless launchers: no modifications needed.
Main weapons with 1 type of ammo: no modifications needed.
Launchers: they need at least 1 ammo table, and staticdata with the UNIDs of the ammo tables on the launcher itself. Search for a launcher in the mod to see one example. The mod will do the rest and randomize the ammo on the AI ships bearing the launchers.
Thanks to Periculi for the original idea of random equipment on ships and some part of the code.
Thanks to Betel that helped me debug most of the scripts of previous versions.
Thanks to alterecco for his Adonai Ship that helped me debug all the weapons in less than 2 days and he also helped me alot to debug the code trying to find why the mod crashes under linux.
Comments are welcome!
Have fun!
