http://xelerus.de/index.php?s=mod&id=890
I made a ship.
It has unique artwork for armor, reactor, starter weapon. It is very maneuverable, but only slightly faster than the sapphire. it has 3 armor segments.
LEGO ship Yellowjacket
- Aury
- Fleet Admiral
- Posts: 5421
- Joined: Tue Feb 05, 2008 1:10 am
- Location: Somewhere in the Frontier on a Hycrotan station, working on new ships.
Screenshot or a facing of the ship?
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Homelab Servers: Xeon Silver 4110, 16GB | Via Quadcore C4650, 16GB | Athlon 200GE, 8GB | i7 7800X, 32GB | Threadripper 1950X, 32GB | Atom x5 8350, 4GB | Opteron 8174, 16GB | Xeon E5 2620 v3, 8GB | 2x Xeon Silver 4116, 96GB, 2x 1080ti | i7 8700, 32GB, 6500XT
Workstations & Render machines: Threadripper 3990X, 128GB, 6900XT | Threadripper 2990WX, 32GB, 1080ti | Xeon Platinum 8173M, 48GB, 1070ti | R9 3900X, 16GB, Vega64 | 2x E5 2430L v2, 24GB, 970 | R7 3700X, 32GB, A6000
Gaming Systems: R9 5950X, 32GB, 6700XT
Office Systems: Xeon 5318Y, 256GB, A4000
Misc Systems: R5 3500U, 20GB | R5 2400G, 16GB | i5 7640X, 16GB, Vega56 | E5 2620, 8GB, R5 260 | P4 1.8ghz, 0.75GB, Voodoo 5 5500 | Athlon 64 x2 4400+, 1.5GB, FX 5800 Ultra | Pentium D 3.2ghz, 4GB, 7600gt | Celeron g460, 8GB, 730gt | 2x Athlon FX 74, 8GB, 8800gts 512 | FX 9590, 16GB, R9 295x2 | E350, 8GB | Phenom X4 2.6ghz, 16GB, 8800gt | random core2 duo/atom/i5/i7 laptops
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- Commonwealth Pilot
- Posts: 50
- Joined: Mon Feb 07, 2011 5:37 pm
Here are two. disregard the MW rating of the kenshi cutting laser. it was set to 5MW for testing. it will be more like 20MW when I release it in an upcoming weapons pack.
- Attachments
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- screenshot2.JPG (96.76 KiB) Viewed 7433 times
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- screenshot.JPG (67.1 KiB) Viewed 7433 times
- ThePrivateer
- Militia Captain
- Posts: 943
- Joined: Tue Oct 12, 2010 5:12 am
- Location: Starton Australia
Those look great Mac, I like the humour with the LEGO reactor - you have a real knack for making these devices and such. Looks great!
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- Fleet Admiral
- Posts: 2876
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Love the LEGO ship!
I'm wondering though... so the Kenshi cutting laser will still be level 7 (even though it deals laser)? How does that work (maybe it has an effect?)
I'm wondering though... so the Kenshi cutting laser will still be level 7 (even though it deals laser)? How does that work (maybe it has an effect?)
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
- ThePrivateer
- Militia Captain
- Posts: 943
- Joined: Tue Oct 12, 2010 5:12 am
- Location: Starton Australia
From the looks of it, at 30 shots a second, dual config = 60 bolts a second...I reckon that could be a wicked weapon.RPC wrote:Love the LEGO ship!
I'm wondering though... so the Kenshi cutting laser will still be level 7 (even though it deals laser)? How does that work (maybe it has an effect?)
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- Fleet Officer
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The problem with level VII lasers is most level VII armor (if not all) are immune to lasers. (level VI I think) It will be almost useless at the time it comes in.
Play in over 100 systems in a network. Play the 2011 Mod Of the Year
and the highest rated mod on Xelerus, The Network.
Play the July Mod of the Month, Fellow Pilgrims!
Play My other mods as well
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- Commonwealth Pilot
- Posts: 50
- Joined: Mon Feb 07, 2011 5:37 pm
The kenshi cutter has a very short lifetime of 5. your range is about 3 ship lengths. It is also multi target. Its intended use is for running through formations of enemies cutting them up at close range. It looks pretty sweet in action. There will be several different levels of cutting lasers. some will be single, some double, some double with multitarget. all will be omnidirectional.
- ThePrivateer
- Militia Captain
- Posts: 943
- Joined: Tue Oct 12, 2010 5:12 am
- Location: Starton Australia
Sounds good, but if this ->Macgeoghagen wrote:The kenshi cutter has a very short lifetime of 5. your range is about 3 ship lengths. It is also multi target. Its intended use is for running through formations of enemies cutting them up at close range. It looks pretty sweet in action. There will be several different levels of cutting lasers. some will be single, some double, some double with multitarget. all will be omnidirectional.
is correct, will you make some particle beam versions or ion versions or cool stuff like that? I'd love to take down a Phobos with a LEGO cannon.Drako Slyith wrote:The problem with level VII lasers is most level VII armor (if not all) are immune to lasers. (level VI I think) It will be almost useless at the time it comes in.
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- Commonwealth Pilot
- Posts: 50
- Joined: Mon Feb 07, 2011 5:37 pm
That kenshi cutter might have to come down to level 5.
When I put my weapons pack together, it will have numerous weapons of all types. ideas so far:
-omni cutting lasers, single
-omni cutting lasers, dual
-omni cutting lasers, dual multitarget
close range cut-em-up
-shotguns, single
-shotguns, double barrel
shotguns will be in either a full choke or cylinder choke
-blasters, single
-blasters, dual
these will be of several levels/colors
particle weapons, high fire rate
-infantry SAW
-vehicle MG
bubba'd up weapons of dubious combat effectiveness
limited traverse weapons for when an enemy is between two facings.
a good selection of dark matter guns, with various firing rates and configurations.
I find weapons easy to make. The only hard part is getting them balanced with the rest of the game.
When I put my weapons pack together, it will have numerous weapons of all types. ideas so far:
-omni cutting lasers, single
-omni cutting lasers, dual
-omni cutting lasers, dual multitarget
close range cut-em-up
-shotguns, single
-shotguns, double barrel
shotguns will be in either a full choke or cylinder choke
-blasters, single
-blasters, dual
these will be of several levels/colors
particle weapons, high fire rate
-infantry SAW
-vehicle MG
bubba'd up weapons of dubious combat effectiveness
limited traverse weapons for when an enemy is between two facings.
a good selection of dark matter guns, with various firing rates and configurations.
I find weapons easy to make. The only hard part is getting them balanced with the rest of the game.
- Aury
- Fleet Admiral
- Posts: 5421
- Joined: Tue Feb 05, 2008 1:10 am
- Location: Somewhere in the Frontier on a Hycrotan station, working on new ships.
You should also put the screenshot on xelerus (there is a button that will allow you to upload a screenshot)
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Homelab Servers: Xeon Silver 4110, 16GB | Via Quadcore C4650, 16GB | Athlon 200GE, 8GB | i7 7800X, 32GB | Threadripper 1950X, 32GB | Atom x5 8350, 4GB | Opteron 8174, 16GB | Xeon E5 2620 v3, 8GB | 2x Xeon Silver 4116, 96GB, 2x 1080ti | i7 8700, 32GB, 6500XT
Workstations & Render machines: Threadripper 3990X, 128GB, 6900XT | Threadripper 2990WX, 32GB, 1080ti | Xeon Platinum 8173M, 48GB, 1070ti | R9 3900X, 16GB, Vega64 | 2x E5 2430L v2, 24GB, 970 | R7 3700X, 32GB, A6000
Gaming Systems: R9 5950X, 32GB, 6700XT
Office Systems: Xeon 5318Y, 256GB, A4000
Misc Systems: R5 3500U, 20GB | R5 2400G, 16GB | i5 7640X, 16GB, Vega56 | E5 2620, 8GB, R5 260 | P4 1.8ghz, 0.75GB, Voodoo 5 5500 | Athlon 64 x2 4400+, 1.5GB, FX 5800 Ultra | Pentium D 3.2ghz, 4GB, 7600gt | Celeron g460, 8GB, 730gt | 2x Athlon FX 74, 8GB, 8800gts 512 | FX 9590, 16GB, R9 295x2 | E350, 8GB | Phenom X4 2.6ghz, 16GB, 8800gt | random core2 duo/atom/i5/i7 laptops
(plySetGenome gPlayer (list 'Varalyn 'nonBinary))
Homelab Servers: Xeon Silver 4110, 16GB | Via Quadcore C4650, 16GB | Athlon 200GE, 8GB | i7 7800X, 32GB | Threadripper 1950X, 32GB | Atom x5 8350, 4GB | Opteron 8174, 16GB | Xeon E5 2620 v3, 8GB | 2x Xeon Silver 4116, 96GB, 2x 1080ti | i7 8700, 32GB, 6500XT
Workstations & Render machines: Threadripper 3990X, 128GB, 6900XT | Threadripper 2990WX, 32GB, 1080ti | Xeon Platinum 8173M, 48GB, 1070ti | R9 3900X, 16GB, Vega64 | 2x E5 2430L v2, 24GB, 970 | R7 3700X, 32GB, A6000
Gaming Systems: R9 5950X, 32GB, 6700XT
Office Systems: Xeon 5318Y, 256GB, A4000
Misc Systems: R5 3500U, 20GB | R5 2400G, 16GB | i5 7640X, 16GB, Vega56 | E5 2620, 8GB, R5 260 | P4 1.8ghz, 0.75GB, Voodoo 5 5500 | Athlon 64 x2 4400+, 1.5GB, FX 5800 Ultra | Pentium D 3.2ghz, 4GB, 7600gt | Celeron g460, 8GB, 730gt | 2x Athlon FX 74, 8GB, 8800gts 512 | FX 9590, 16GB, R9 295x2 | E350, 8GB | Phenom X4 2.6ghz, 16GB, 8800gt | random core2 duo/atom/i5/i7 laptops
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- Fleet Officer
- Posts: 1036
- Joined: Wed Feb 03, 2010 4:28 am
- Location: Researching how to make St. Kats star go supernova.
- Contact:
Theoretically you can have any image as a missile, so if you rendered a brick you could fire out legos at high speeds. Great fun. The last thing you see is a million million plastic pieces slowly filling the cockpit around you...
BTW that would be an interesting overlay you could do
BTW that would be an interesting overlay you could do
Play in over 100 systems in a network. Play the 2011 Mod Of the Year
and the highest rated mod on Xelerus, The Network.
Play the July Mod of the Month, Fellow Pilgrims!
Play My other mods as well
(Drako Slyith)* I am a person
(Eliza chatbot)> Do you believe it is normal to be a person?
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- Commonwealth Pilot
- Posts: 50
- Joined: Mon Feb 07, 2011 5:37 pm
If i knew how the existing weapons effects were done I could reproduce them with lego images. I would also make a RANGER CANNON that fires an image of a ranger tab and yells HOOAH!
- ThePrivateer
- Militia Captain
- Posts: 943
- Joined: Tue Oct 12, 2010 5:12 am
- Location: Starton Australia
I'd like to see you overwrite the WreckEjecta graphics and change it to random bits of LEGO. So when you shoot something, it ejects lego. Or, make your own (should be easy), so only when a LEGO ship is hit, does the LEGO eject. That way, if you start overwriting other enemy ships in a LEGO Total Conversion, you can swap over the vanilla wreck eject for LEGO eject.