[MOD] Dynamic Systems V6.d
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- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
Yeah, I'm thinking about whether I should set the Rogue fleet and Ares relationship to neutral or hostile....
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
-
- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
Updated at 2642 downloads (thanks guys/girls! ) so it works with 1.2 beta 2. Tell me if bugs come up.
Changelog:
-fixed borer mission
-corp stations respawn
-dwarg and sung are enemies now
-Xenophobe star that spawns after warping disappears from system after a while
-huaramarca isn't a gate that retaliation fleets spawn from
-cargo stealing weapon is now more common
Still working on clearing out wrecks by stations (although that might be bad seeing as how free loot gets stolen and this gets exacerbated if a player uses the gravity mod as well).
Also working on LOTS of other stuff.
Changelog:
-fixed borer mission
-corp stations respawn
-dwarg and sung are enemies now
-Xenophobe star that spawns after warping disappears from system after a while
-huaramarca isn't a gate that retaliation fleets spawn from
-cargo stealing weapon is now more common
Still working on clearing out wrecks by stations (although that might be bad seeing as how free loot gets stolen and this gets exacerbated if a player uses the gravity mod as well).
Also working on LOTS of other stuff.
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Well I'm just trying out the latest version with CC, Slot Sapphire, Utility items and Zanitus & Lazarus Mod.
the results are...
Fun.
I did the first couple of missions, got hit no fewer than four times by cargosteal weapon and then, on my way back from the *spoiler* Anarchist station I fly into this:
the results are...
Fun.
I did the first couple of missions, got hit no fewer than four times by cargosteal weapon and then, on my way back from the *spoiler* Anarchist station I fly into this:
- Attachments
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- Screenshot from Battle.png (30.66 KiB) Viewed 12407 times
(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
(sorry for my chainpost but I'm unsure exactly how attachments work)
After than I returned, doubling back and it had...
developed into this:
[img]https://www.dropbox.com/s/gifw79n8xwjbz ... 20Gate.png
[img]https://www.dropbox.com/s/94sqmakmcn5ku ... le%203.png
Aftermath:
[img]https://www.dropbox.com/s/f31kcd7i9y5fhlg/Aftermath.png
There was so much loot, I got Mags, Missiles, Ores, armors even shields (but my setup is the bomb, full kinetic and laser immunity and +235% against Blast and Particle damage.
let me say it again, this is system one.
[P.S. most of the tags are broken this make me sad ]
After than I returned, doubling back and it had...
developed into this:
[img]https://www.dropbox.com/s/gifw79n8xwjbz ... 20Gate.png
[img]https://www.dropbox.com/s/94sqmakmcn5ku ... le%203.png
Aftermath:
[img]https://www.dropbox.com/s/f31kcd7i9y5fhlg/Aftermath.png
There was so much loot, I got Mags, Missiles, Ores, armors even shields (but my setup is the bomb, full kinetic and laser immunity and +235% against Blast and Particle damage.
let me say it again, this is system one.
[P.S. most of the tags are broken this make me sad ]
(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
-
- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
How long were you playing? Can I see the save? I honestly have no idea how the aggro gets so high D:
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
I'll post a copy of the save + (modpack-dysys) here I think I wasn't playing for longer than an hour, like I said I had only just finished the first mission with Anarchist *Spoiler*
Save
Modpack (you have to add DySys)
Have a look, most of the battle had died down from then, but whallah
Save
Modpack (you have to add DySys)
Have a look, most of the battle had died down from then, but whallah
(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
-
- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
Updated at 3400 downloads
Previous tags were:
Recommended Mods, Quality approved, Misc,
Prior Mods of the Month, Featured, Challenge,
A.I./Behavior, Adventure Extensions, Ship (Enemy),
Ship (Player), Station
Updated to 1.3.
Fixed issues with borer mining code.
Corporate stations have Britannia guards.
Added a sovereign panel to the Missions screen. It shows the current disposition of the sovereign, if it exists in the system, and what kind of retaliation level they are at.
Previous tags were:
Recommended Mods, Quality approved, Misc,
Prior Mods of the Month, Featured, Challenge,
A.I./Behavior, Adventure Extensions, Ship (Enemy),
Ship (Player), Station
Updated to 1.3.
Fixed issues with borer mining code.
Corporate stations have Britannia guards.
Added a sovereign panel to the Missions screen. It shows the current disposition of the sovereign, if it exists in the system, and what kind of retaliation level they are at.
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
- digdug
- Fleet Admiral
- Posts: 2620
- Joined: Mon Oct 29, 2007 9:23 pm
- Location: Decoding hieroglyphics on Tan-Ru-Dorem
tags re-applied !Previous tags were:
Recommended Mods, Quality approved, Misc,
Prior Mods of the Month, Featured, Challenge,
A.I./Behavior, Adventure Extensions, Ship (Enemy),
Ship (Player), Station
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- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
Updated at 4428 downloads.
Quick fix just to make the mod playable. If there's any issues please respond in this thread.
I also need help looking at which graphics should be updated. A list of ships needing graphics updates would be appreciated.
Quick fix just to make the mod playable. If there's any issues please respond in this thread.
I also need help looking at which graphics should be updated. A list of ships needing graphics updates would be appreciated.
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
If you're still working on this, the Centauri Base ship no longer has a mask so it appears surrounded by a solid black square.RPC wrote:Updated at 4428 downloads.
I also need help looking at which graphics should be updated. A list of ships needing graphics updates would be appreciated.
I've not seen anything else. So far.
[e]
Same for the purple[ish] star - the only variant which doesn't seem to have been updated and so keeps it's plasma rich no-go area, but lacks a mask.
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- Anarchist
- Posts: 1
- Joined: Thu Nov 26, 2015 9:08 pm
Am I doing something wrong? I can't seem to get DS working on 1.6.3 at all, despite it being updated on 9/24/15.
I am running only the most recent DS uploaded to xelerus.de (named Dynamic Systems v6.c) with all extensions within the mod enabled on vanilla Domina and Oracus. Though I can see the sovereign screen, no other aspect of the mod seems to be enabled. I can destroy as many bases as I want without any apparent change in the sovereign relationships, and no retaliation fleets seem to spawn.
Here is the log:
I am running only the most recent DS uploaded to xelerus.de (named Dynamic Systems v6.c) with all extensions within the mod enabled on vanilla Domina and Oracus. Though I can see the sovereign screen, no other aspect of the mod seems to be enabled. I can destroy as many bases as I want without any apparent change in the sovereign relationships, and no retaliation fleets seem to spawn.
Here is the log:
11/26/2015 13:35:45 Start logging session
11/26/2015 13:35:45 Transcendence 1.6.3
11/26/2015 13:35:45 Graphics quality maximum: 78 ms; 6 cores.
11/26/2015 13:35:46 Loaded extension: Extensions\DySys V6 PrintTo (for 1.6)\Dynamic Systems V4 Vanilla Override.xml
11/26/2015 13:35:46 Loaded extension: Extensions\DySys V6 PrintTo (for 1.6)\Dynamic Systems V5.b Asteroid Override for TG.xml
11/26/2015 13:35:46 Loaded adventure desc: Extensions\DySys V6 PrintTo (for 1.6)\DynamicSystems.xml
11/26/2015 13:35:46 backColor not supported: DySys Resources\CentauriBaseShipFull.jpg.
11/26/2015 13:35:46 backColor not supported: DySys Resources\Centauri Base Ship Test.jpg.
11/26/2015 13:35:46 Loaded extension: Extensions\DySys V6 PrintTo (for 1.6)\DynamicSystemsStuff.xml
11/26/2015 13:35:46 backColor not supported: DySys Resources\Exiamask.jpg.
11/26/2015 13:35:46 Loaded extension: Extensions\DySys V6 PrintTo (for 1.6)\Nerefir Carrier POC.xml
11/26/2015 13:35:46 Loading news.
11/26/2015 13:35:47 All resources downloaded.
11/26/2015 13:35:55 Initializing adventure: Transcendence.tdb
11/26/2015 13:35:57 Created new game
11/26/2015 13:35:57 Starting new game.
11/26/2015 13:36:00 (-517468140 100663297)
11/26/2015 13:36:01 Xenos will spawn in A1!
11/26/2015 13:36:01 Xenos will spawn in EC!
11/26/2015 13:36:01 (-517468140 100663297)
11/26/2015 13:36:01 (-517468140 100663297)
11/26/2015 13:36:01 Xenos will spawn in A3!
11/26/2015 13:36:02 (-517468140 100663297)
11/26/2015 13:36:02 Xenos will spawn in A3A!
11/26/2015 13:36:02 (-517468140 100663297)
11/26/2015 13:36:02 (-517468140 117440513)
11/26/2015 13:36:26 End logging session
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- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
Yeah, Dynamic Systems only works in non-special systems (basically outside of Eridani/St. Kat's/Heretic). I think you went on IRC and also picked up on the sun spawning issue. Don't know when I'll get time to work on it but I've added the bug to the TODO list.
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Why is this exactly?RPC wrote:Yeah, Dynamic Systems only works in non-special systems (basically outside of Eridani/St. Kat's/Heretic).
The Nerefir Carrier needs it's GFX updated. Have you play-tested your demo level/minigame in the past two years?
(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
-
- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
I don't want special system stations get destroyed and/or kill the questline.
Currently updating graphics to standard as I'm typing this.
Currently updating graphics to standard as I'm typing this.
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
-
- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
Updated on 5/20/2016 at 4877 downloads.
Previous tags:
Quality approved, Recommended Mods, Prior Mods of the Month,
Misc, Featured, Ship (Enemy),
Adventure Extensions, Challenge, A.I./Behavior,
Station, Ship (Player)
Updates:
Over time Commonwealth civilians have a chance to get autons guarding them
Updated all image resources to the latest image
Fixed suns not working/ not having proper masks
Fixed suns not having star hazards
Updated descriptions in the sovereign dockscreen since players might not be the only ones killing stations
Pirate drilling weapon now works on a percent chance based on your shield level:
90 ; Level I
85 ; Level II
80 ; Level III
75 ; Level IV
70 ; Level V
65 ; Level VI
60 ; Level VII
55 ; Level VIII
50 ; Level IX
45 ; Level X
40 ; Level XI
35 ; Level XII
30 ; Level XIII
0 ; Level XIV and higher
Made stargates background objects
Fixed Nerefir image
Fixed Nerefir solar reactor
Fixed moving asteroids messing with shadows. They are now exploitable again.
Select Aquilas now have map markers so you can help them out.
Every 1-2 minutes a single station clears out wrecks in a 50ls radius. This is to stop games from crawling to a halt from too many wrecks. If you want to jettison your items store them in deep space.
Ranx are buffed with ships from the Ranx stuff mod. They are probably OP now.
Ares are buffed by adding Cometfalls to their retaliate squads.
Fixed Centauri Base ship not having a proper mask
Previous tags:
Quality approved, Recommended Mods, Prior Mods of the Month,
Misc, Featured, Ship (Enemy),
Adventure Extensions, Challenge, A.I./Behavior,
Station, Ship (Player)
Updates:
Over time Commonwealth civilians have a chance to get autons guarding them
Updated all image resources to the latest image
Fixed suns not working/ not having proper masks
Fixed suns not having star hazards
Updated descriptions in the sovereign dockscreen since players might not be the only ones killing stations
Pirate drilling weapon now works on a percent chance based on your shield level:
90 ; Level I
85 ; Level II
80 ; Level III
75 ; Level IV
70 ; Level V
65 ; Level VI
60 ; Level VII
55 ; Level VIII
50 ; Level IX
45 ; Level X
40 ; Level XI
35 ; Level XII
30 ; Level XIII
0 ; Level XIV and higher
Made stargates background objects
Fixed Nerefir image
Fixed Nerefir solar reactor
Fixed moving asteroids messing with shadows. They are now exploitable again.
Select Aquilas now have map markers so you can help them out.
Every 1-2 minutes a single station clears out wrecks in a 50ls radius. This is to stop games from crawling to a halt from too many wrecks. If you want to jettison your items store them in deep space.
Ranx are buffed with ships from the Ranx stuff mod. They are probably OP now.
Ares are buffed by adding Cometfalls to their retaliate squads.
Fixed Centauri Base ship not having a proper mask
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.