A series of girders pasted over the original sprite for the station or something? That could certainly work. Re what we were talking about the other day if you had a series of stationdestroy/stationcreate instances you could start with the girder overlay for the 1st section, do the original station behind the girders for part 2 and then when complete remove the girders. Actually, if it's rebuilding a station I guess it would be girders on top of the damaged station 1st, then the new station underneath, then just the station.I'm actually working on a semi dynamic (semi because it'll require hard coded lists :/) ways of adding new construction sprites. It'll probably show up on a V5.b update or something.
On what I've been doing on my current permadeath game, I've finally realized why I had so much trouble with the Urak Warlords early on. It wasn't just Dynamic Systems, it was all the extra Urak weapons that WE5 gave them. I only recently went through the XMLs for WE5 and they do have an awful lot of new weapons for them But still, I got past them eventually.