Hope You like it!
Just played it with the current version of Transcendence with no problem, but of course it may still conflict with other mods, but that can surely be corrected if any show up.
The Zombie Horde BrainMuncher Starship:
I moved it to the GodMod section. The original idea was to have a ship and race of the Undead

Much like the borg they use and modify all tech and can't be killed except by disintegration maybe. Anyone that can make a Zombie Ship that looks cool, go for it, and anyone that wants to balance the mod more, so that it is more in line with the game, have a crack at it.
I made it so that you're pretty invincible. Only a few weapons in the game can knock down the shields that top out at 15hp and they come right back and the armor regenerates as well so it's pretty durable.
The MapCrystal reveals enemy stations,(infinite usage) the 99 map roms reveal known stations so both included at start of game. The one weapon enhancer rom makes the equipped weapon rapid-fire, while I think the longzhu spheres (Zombie Skulls) enhance damage +25% if I remember correctly. The ship comes with the "project overkill enhancer chip" which is for those of you that want to play a normal game, but with weapons that deal 20x the damage. Feel free to it or other stuff and put versions into your own mods.
5GW reactor- Standard
Zombie Solar Array-Standard +1 in the cargo hold
The weapons:
First I really like the Zombie Bolt effect that I made, loosely adapted from the quatumsphere Disintegrator effects. It deals low damage but fries the computers of lower level ships
It has tracking, emp, radiation, and device damage, and fires 3 shots at a time.
The D-Comp Ray and 911 Remp Generator both have the same visuals. The Remp Generator being a idea for some kind of emergency device to disable other ships with minimal damage dealt. It deals emp, radiation, and device damage only with 21hp of damage, and fires 3 shots at a time at a whopping 30 shots a second.
The idea there also being that the Zombie Horde can pull this out when backed into a corner, disable and suck the brains/chips/fuel out of other ships.
The d-comp Ray
disintegrates ships and fire rate is same with 8000+hp of damage. The idea being that they can make you Rot at will.
The Zombie Scorpion missiles need a strelka laucher I think but may not work or maybe I didn't finish them or something as their damage etc. doesn't show in the inventory screen, but the ship comes with a modified strelka laucher that fires Undead Strelkas also included which have a cool effect of tracking the enemy, exploding into fragments that then also track the enemy and all deal radiation damage and more. Capable of taking out many stations in a few hits or less.
Also comes with ZombieAutons "similar to a 1M battle auton. It is a zombified heliotrope gunship. Made by Zombies, for Zombies."
ZombieAuton-
90000 Cargo Space
Zombie Bolt
Zombie Shields
Project Overkill Enhancer
I also modified the Dwarg raiders/behemoths to have the Zombie Shields/Armor, + Ares ArchCannons + Project Overkill Enhancer to beef them up for an army of Zombies.
The sheilds reflect everything, as does the armor, but some things later in the game can do a little damage to the armor.
You may want to remove the ringer bonds from the mod and leave out the Taxman xml if you don't want to be equipped with them, as I did that to have plenty of rins later in the game.
I think that's about it.
But one idea I would like to implement:
A weapon that works after you disable an opponent, that when fired, fixes them, and makes them Zombie slave ships. It better work on the Iocrym too.