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GRAB IT HERE: http://www.xelerus.de/index.php?s=mod&id=1079
The Mining Pack contains extensive additions to Transcendence's mining sub-game. It compiles some things from other mods, but most of those have been completely re-done from the ground up by TransGeek. Here's the list of features:Because TG and I are working on MP2 when we have the time, I'll post his fix in this thread so y'all can patch it yourselves for Transcendence v1.5. This should completely fix the ore not spawning with MP installed. Fix will be uploaded soonish but for those of you adventurous enough to try it yourselves, here's TG's quick fix:
"To fix ore spawn, create a new xml take the the file UniverseCompatibility.xml from the new source. Use the tables there in the new xml to overwrite the old. Then add the new ores we added in MP to the tables. Boom fixed.
Ore tables are now in the UniverseCompatibility.xml so those simply need to be changed. just some copy paste here and there. Then the new ores should spawn as normal."
JAMcorp RAW MATERIALS PROCESSOR (R.M.P.):
JAMcorp's new all-in-one ship-portable ore processing solution. Combines the features of the mark 1, mark 2 AND mark 3 models of JAMcorp's popular ore smelters ("Smelter" option) and fuel makers ("Refinery"). It also duplicates the functionality of its ingot-based armor extruding Auton ("Extruder").
Smelter:
The smelter processes raw ores into ingots, which are 1/4th the weight of raw ore and roughly 20% more valuable.
Refinery:
The refinery can process certain ores, ingots, and other materials into fuel. Examples include uranium ore and helium regoliths.
Extruder:
The extruder can turn ingots into refined armor segments, which are worth 20% more than the ingots that are used to make them. They are more resilient than their normal counterparts.
The basic R.M.P. can process materials of levels 1-3. By upgrading it at the Commonwealth mining colony, this can be extended to levels 1-5 and then to levels 1-10.
JAMcorp TESSERACT CARGO PODS:
These cargo holds can be added to a ship that already has a cargo hold installed. They enable the pilot to carry far more cargo than before, but at a hefty power cost. The more space you fill up, the more power it draws. There are illegally-modified smuggler's variants out there, and a mining version can be installed at Commonwealth mining colonies that automatically grabs ore that is floating near the player's craft.
JAMcorp DUAL-MODE ASTEROID SCANNER:
This splendiferous new contraption comes with a basic passive-mode asteroid scanner right out of the box, which will mark any nearby ore-bearing asteroids within 12 ls. It can be upgraded at Commonwealth mining colonies to enable its active-scanning mode, which can be commanded through the "Use" key (U) to target the nearest ore-bearing asteroid. The upgrade also doubles the passive scan range. The active scanner will allow you to target asteroids for mining using omnidirectional equipment. Once upgraded, both passive and active scanning modes can be switched on and off separately.
NEW ORE AND MISC. ITEM GRAPHICS:
Added extensive reworks of SiaFu's "Stellifer Labs" graphical update to the ore images used in menus. This will make it easier to distinguish between ore types visually. Many of the tradable items in the game also received new graphics. Separate images for the ingot items created by the JAMcorp smelter are also included. This is an OPTIONAL feature.
COMMONWEALTH MINING COLONY UPGRADE:
Mining colonies now provide additional services. They buy, sell, (un)install and even repair mining equipment of up to level V. They also offer to install and upgrade the JAMcorp raw materials processor, dual-mode asteroid scanner, miner's cargo pod and dual omni mining laser. Players can also sell commodities and helium-3 fuel rods, at the same prices that agricultural and medical colonies offer. There is also the option to "freelance" for the mining colony: they will buy raw ores at 50% price. Handy if you need to unload in bulk.
NEW RESOURCES & FUEL ROD TYPES:
With the new JAMcorp raw materials processor, parts of the resources that would normally be lost during smelting or refining can be extracted during the process. Byproducts like chronimium gas or prometheon refuse can be harvested and then sold for credits/rin or processed into additional fuel types. Every time the processor is used to smelt or refine ores, a semi-random amount of secondary resources can be generated.
The new fuel types added are:
- Cobalt-thorium fuel rods (nuclear);
Prometheon fuel rods & reactor assemblies (illegal);
Antideuterium fuel rods;
Boson condensate fuel cells;
Quantum vacuum fuel cells;
Hyperonic fuel cells;
Necrodynium fuel cylinders (valuable to Ringers).
NEW MINING EQUIPMENT:
New mining devices, some from Weapons Extended, that will make your mining experience that much more enjoyable.
ICX auto-miner:
Automatically targets ore bearing asteroids. Works best with the miner's cargo pod installed. It comes in laser and plasma versions. Does not require installing an asteroid scanner. It also does not require any other mining weapons.
Mini mining laser:
Does not require a device slot and can be (un)installed without the aid of dock services.
Mining laser wall array:
For those miners who like aiming at asteroids, but hate missing a shot. It spreads a mining laser out over a far wider area.
Omni dual mining laser:
This turret fires a dual, converging mining laser. When combined with an upgraded JAMcorp dual-mode asteroid scanner, it gains the ability to automatically target ore-bearing asteroids. Replaces TranscendentGeek's stand-alone mod of the same name.
Advanced mining ablator:
Powerful. A dual, converging mining laser that will make short work of even the most stubborn asteroid... or foolish space pirate. It is not omnidirectional.
In addition, two different mule-type autons are available for purchase at Commonwealth mining colonies.
380P ore packer auton:
Transports up to 380 tons of raw ores (but not ingots) and up to 24 tons of other items. Can be told to go and pick up ore automatically. It is otherwise slow and defenseless.
380Px+ packer auton:
An upgraded ore packer auton with a more powerful and inertialess drive, improved armor and shielding and equipped with an omni particle weapon for self-defense.
NOTE1:
This mod works best with two additional add-ons: "Mined Asteroids Explode" and "Named Ores". The person who created them, PM, has stated that he prefers to retain full control of his mods. Therefore, they are not included in the Mining Pack. However, their use is recommended. Download links:
Named Ore: http://xelerus.de/index.php?s=mod&id=1067
Mined Asteroids Explode: http://xelerus.de/index.php?s=mod&id=851
Use "ExAsteroidClassic.xml", not "ExAsteroidAll.xml". The latter lets you blow up every asteroid, which unbalances the game and eliminates the need for some of the items in the Mining Pack.
NOTE2:
The Mining Pack contains XML files that override existing "vanilla" content already in the game. Another file adds extensive changes to the Commonwealth mining colony. That means these parts of the mod override vanilla content and may conflict with other mods that affect the Commonwealth mining colonies.
The Mining Pack has been tested for compatibility with the following mods:
- SiaFu’s “SFItemGraphicsLT”;
PM's "Playership Drones v4";
Atarlost & digdug's "Weapons Extended" mods, specifically, WE4 and especially WE5, which is still under development.
- TranscendentGeek's "Ore Smelters & Fuel Makers Pack 1.0";
TranscendentGeek's "Armor Recycler & Creator 1.0";
TranscendentGeek's "Tesseract Cargo Pods 2.0";
TranscendentGeek’s “Omni Dual Mining Laser”;
WillyTheSquid's "New Ore Graphics (+Fuel Rods)";
Omnivore, PM & alterecco's "Prospector" (passive mode ore scanner);
alterecco's "Asteroid Scanner" (active mode ore scanner);
Prophet's "auto-miner";
bobby’s "380P / 150 Packer auton".
- SiaFu’s “StelliFer Laboratories”, an unfinished, more extensive graphical overhaul than “SFItemGraphicsLT”.
“Upgradeable WingMen (UGW) v3”, especially the Packer Autons.